Transport Tycoon cheats

Transport Tycoon cheats

Transport Tycoon cheats

 

Sign cheats (Sign option is under Scenery/Trees)

Enter the following cheats [Enter] to confirm. If the input is correct, the logo should add a “pair” sign at the end, otherwise it will be a “cross” sign. To delete the logo, just click the logo, delete the content with the [Backspace] key, and then press OK.

Pay attention to the format of the cheats, and the punctuation must not be less.

Cheats⇒⇒⇒⇒⇒Function⇒⇒⇒⇒⇒Description
cht: money #⇒⇒⇒⇒⇒add money⇒⇒⇒⇒⇒# is any positive integer starting from 0. This will make the money in the player’s account become the entered silver code.
This silver code is based on British pounds, so if the player chooses other currencies in the game, the amount will also be adjusted proportionally.
For example, cht: money 10000 and the player chooses “yuan” as the currency, they will get $20000 (one pound for two yuan.)
cht: year #⇒⇒⇒⇒⇒change year⇒⇒⇒⇒⇒# is any year from 1920 to 2071, try not to set it to more than 2072, otherwise it may be abnormal.
This cheat can make vehicles that were only available in the 21st century appear earlier. Just set the year to about 2045 and wait a while before adjusting it back to the original time.
cht: tracks # # ?⇒⇒⇒⇒⇒Change train track⇒⇒⇒⇒⇒The first # is the type of track to be replaced
The second is to replace the current track, and the second number can be omitted;
The question mark is used as a reference to change the track price when cheatcost is turned on, and it can be omitted.
In #, 0 is a railroad track, 1 is a single track, and 2 is a maglev track.
For example, cht: tracks 20 will replace the rails with maglev tracks.
cht: owncrossing⇒⇒⇒⇒⇒Improve the management of level crossings⇒⇒⇒⇒⇒Make all level crossings built by the city government belong to the first player in the game.
Methods as below:
Build a grid of roads on the track to be removed, execute this sign cheat, and then remove the road along with the rails.
cht: renew ?⇒⇒⇒⇒⇒Update the age of train cards ⇒⇒⇒⇒⇒All train cards can be set to 0 years.
If the player has enabled cheatcost, they can enter a question mark behind the cheat book to check the price, or leave the question mark blank.
cht: nononstop⇒⇒⇒⇒⇒Delete non-stop in all train itinerary instructions⇒⇒⇒⇒⇒
cht: allnonstop⇒⇒⇒⇒⇒Change all train travel instructions to non-stop⇒⇒⇒⇒⇒
cht:servint X Y Z⇒⇒⇒⇒⇒Change the maintenance frequency of vehicles in the game⇒⇒⇒⇒⇒Only x is required, y and z can be selected not to be entered.
xxx is the number of days you want to set;
y is the type of transportation (see below);
If z is not 0, it will change the settings of other opponents together
1: Railway trains (including trains, monorail trains, and maglev trains)
2: Car (including bus/bus and truck)
4: Ships (including passenger ships, oil tankers and cargo ships)
8: Aircraft (including ordinary aircraft and helicopters)
Add up the values ​​of the vehicles that you want to change the frequency of maintenance to get the number that should be filled in y
like
cht: servint 10000 6 means to set one’s own cars and ships to enter the factory for maintenance every 10,000 days;
cht: servint 20 3 4 means to set the locomotive and car of opponent No. 4 to enter the factory every 20 days.
cht: resetstation⇒⇒⇒⇒⇒Reset station favorability⇒⇒⇒⇒⇒
cht: resetstation 1 ⇒ ⇒ ⇒ ⇒ can restore your own station; input ⇒ ⇒ ⇒ ⇒ can restore the opponent’s station at the same time.
cht: allvehicles⇒⇒⇒⇒⇒Re-provide all vehicles⇒⇒⇒⇒⇒All locomotives and vehicles sold in this climate can be retrieved.
cht: removevehicles⇒⇒⇒⇒⇒Remove all unpurchased vehicle styles⇒⇒⇒⇒⇒You can remove vehicle styles that have not been purchased at the time from the “New Vehicles” list.
cht: clearpresig⇒⇒⇒⇒⇒restore pre-signals⇒⇒⇒⇒⇒
cht: clearpresig 1⇒⇒⇒⇒⇒Return all automatically set pre-signals to the communication light ⇒⇒⇒⇒⇒Restore pre-signals including manual settings.
cht: clearghosts⇒⇒⇒⇒⇒Clear “gray” stations⇒⇒⇒⇒⇒”gray stations” refer to certain train stations appearing in gray, that is, only the station name but no actual station. It is recommended to back up the archive before using this cheat. Once your station is removed, you can reload the game.
cht: playerid #⇒⇒⇒⇒⇒switch to opponent⇒⇒⇒⇒⇒# is the opponent’s number, usually from 1 to 7.
After playing or destroying the opponent’s “great construction”, just change # to 0.
However, it should be noted that when the player switches to the opponent company, his original company will be controlled by the opponent, and the computer may do some very stupid behaviors, such as going around, so remember to switch back to your company as soon as possible to continue the game. And check whether your “Jiangshan” has been damaged by the computer.
cht: nounload #⇒⇒⇒⇒⇒Clear the “Unload” command⇒⇒⇒⇒⇒The “Unload” command of all vehicles can be removed, which is convenient for players to transport goods/passengers by means of feeder service .
You can add # number to specify the type of vehicle for which the unloading instruction is to be cleared.
0 is a train, 1 is a car, 2 is a ship, and 3 is an airplane.
Cooperating with cht: resetstation, it can also remove the goods stranded in the station after switching to the connection mode, so as not to affect the goodwill.
cht: Resetvehicles⇒⇒⇒⇒⇒Update vehicle capacity⇒⇒⇒⇒⇒The new vehicle capacity after setting New ships in TTDAlter or TTDPatch can be updated in TTDPatch, but it only takes effect in new games .
After using this logo cheat, the vehicle type will be restored to the number of the year.
For example, if you have used cht: year 1960 to set the time back to 1960, and then use this cheat book, the car models that appeared as of 1959 will be restored.
cht: allengines. ⇒⇒⇒⇒⇒If you want to display all models, you should use it again⇒⇒⇒⇒⇒
cht: Semaphores # $⇒⇒⇒⇒⇒Change the style of railway signal⇒⇒⇒⇒⇒# is the signal style to be changed, 0 is the lamp type, and 1 is the arm type (ancient railway).
$ Is to change which type of railway (optional):
0 is the rail
1 is electrified railway or monorail
2 is magnetic
cht: PlantTrees X Y ?⇒⇒⇒⇒⇒Plant a large number of trees more quickly⇒⇒⇒⇒⇒X and Y represent the area to be planted, and? represents the type of tree. You can also leave it blank.
Each grid can use this symbol cheats up to four times.
cht: removeHQ⇒⇒⇒⇒⇒Remove company headquarters⇒⇒⇒⇒⇒
cht: climate X⇒⇒⇒⇒⇒change archived climate⇒⇒⇒⇒⇒X represents the ID of the climate, 0 is temperate zone, 1 is frigid zone, 2 is desert, and 3 is toy kingdom.
You can use the new climate after saving it and then loading it.
Note that if the frigid zone and the desert switch to each other, the location of the desert and snow may be abnormal.
cht: setset X⇒⇒⇒⇒⇒Switch the appearance of the train station⇒⇒⇒⇒⇒X represents the set of train station map files in newgrf.cfg/newgrfw.cfg.
0 represents the first set, and so on.
cht: subsidy⇒⇒⇒⇒⇒Join a new subsidy program⇒⇒⇒⇒⇒A new subsidy program will appear to help players earn more money.
cht: debugger⇒⇒⇒⇒⇒Start the debugger built in Transport Tycoon (Debugger)⇒⇒⇒⇒⇒Display some internal statistics, such as how much memory is occupied, and how many vehicles are in the archive.
Cht: Graphics ID [0/1]⇒⇒⇒⇒⇒When playing archives, you need to use or cancel the new graphics file⇒⇒⇒⇒⇒ID refers to the GRFID of the graphics file, the details are as follows:
ID file
6D620104 arcticset
6D620400 dbset
6D620004 newships
6D620204 tempset
6D620305 cargoset
cht: used⇒⇒⇒⇒⇒Search for used cheats⇒⇒⇒⇒⇒You will get a sentence cht: =########h #is the hexadecimal value, which is the sum of the following values ​​representing the cheats The sum:
1 Money
2 Year
4 Tracks
8 Used
10 OwnCrossing
20 Renew
80 AllNonStop
100 NoNonStop
200 ServInt
400 ResetStation
800 AllEngines
1000 ClearPreSig
2000 RemoveEngines
4000 ClearGhosts Of course, only used ones are counted.
For example, the value of # is 19, which means that the three cheats of money, owncrossing and used have been used.

 


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