The Sims game cheats

The Sims game cheats

The Sims game cheats

Open the control panel:
Press [Ctrl] + [Shift] + C during the game to open the prompt box at the top left of the screen, and then enter the following cheats.
Cheats list+
klapaucius⇒⇒⇒⇒⇒$1000 virtual currency (applicable to the version without patch installed)
rosebud⇒⇒⇒⇒⇒1000 virtual coins (applicable to V1.1 or higher)
hist_add⇒⇒⇒⇒⇒Add new family history
interests⇒⇒⇒⇒⇒Show personal hobbies and interests
move_objects on⇒⇒⇒⇒⇒Move any object
fam_test [opcount]⇒⇒⇒⇒⇒Perform a series of random operations on nomads
save⇒⇒⇒⇒⇒Save the house in execution
history⇒⇒⇒⇒⇒Save family history files
autonomy [1-100]⇒⇒⇒⇒⇒Set free thinking level
sim_speed [-1000-1000]⇒⇒⇒⇒⇒Set game speed
edit_grass [number]⇒⇒⇒⇒⇒Set land change value
grow_grass [0-150]⇒⇒⇒⇒⇒Set land appreciation
lot_size [number]⇒⇒⇒⇒⇒Set lot size
sim_limit [milliseconds]⇒⇒⇒⇒⇒Set the maximum allowable milliseconds of the simulator
sim_speed [-1000-1000]⇒⇒⇒⇒⇒Set simulation speed
set_hour [1-24]⇒⇒⇒⇒⇒Set the game time (suitable for versions without patches)
bubble_tweak [z offset value]⇒⇒⇒⇒⇒Set the Z compensation of the bubble
sim_log begin⇒⇒⇒⇒⇒Start simulated login
swap_houses [house number] [house number]⇒⇒⇒⇒⇒Switch two houses and change families
;⇒⇒⇒⇒⇒Separate and parallel cheats
!⇒⇒⇒⇒⇒Repeat the previous cheat
Examples of the use of the last two cheats:

klapaucius; !; !; !; !; !; !; !; !; !; !; !; !; can get a lot of money

More instructions+
write_destlist⇒⇒⇒⇒⇒Attach route list to AllRoutes.txt file
auto_level⇒⇒⇒⇒⇒The level required to complete the automatic development of construction equipment
import [FAM]⇒⇒⇒⇒⇒Automatically load the specified FAM file
house [house number]⇒⇒⇒⇒⇒Automatically load the specified house
prepare_lot⇒⇒⇒⇒⇒Check and correct the demand for items
flush⇒⇒⇒⇒⇒Automatically adjust the VM file when running the game on WindowsNT
crash⇒⇒⇒⇒⇒destroy the game
water_tool⇒⇒⇒⇒⇒Create trenches or streams
shrink_text [font_size] [text]⇒⇒⇒⇒⇒Create shrunk_text_#.bmp file
edit_char⇒⇒⇒⇒⇒Create a single player mode
draw_all_frames off⇒⇒⇒⇒⇒Turn off animation
draw_all_frames on⇒⇒⇒⇒⇒Open animation
draw_origins⇒⇒⇒⇒⇒Draw a picture on the initial screen of each character
core_dump⇒⇒⇒⇒⇒Copy the entire memory content to core_dump_[date:time].txt file
dump_happy⇒⇒⇒⇒⇒Copy the score of the selected character to the file
dump_mc⇒⇒⇒⇒⇒Copy the initial contribution of the selected character to the file
debug_social⇒⇒⇒⇒⇒Activate the debug flag of social influence information to the target dialog
sim_log end⇒⇒⇒⇒⇒End simulation login
cht [filename]⇒⇒⇒⇒⇒Execute file.cht file
draw_floorable off⇒⇒⇒⇒⇒turn off floor grid
draw_floorable on⇒⇒⇒⇒⇒Open floor grid
assert⇒⇒⇒⇒⇒Force test declaration
log_animations⇒⇒⇒⇒⇒Log in to the animation event log window
map_edit off⇒⇒⇒⇒⇒Close map editor
map_edit on⇒⇒⇒⇒⇒Open map editor
tutorial off⇒⇒⇒⇒⇒Turn off the teaching mode
browser_failsafe⇒⇒⇒⇒⇒Prevent browser failure
preview_anims off⇒⇒⇒⇒⇒Turn off preview animation
preview_anims on⇒⇒⇒⇒⇒Open preview animation
tile_info⇒⇒⇒⇒⇒Editor status
quit⇒⇒⇒⇒⇒Quit the game
#import⇒⇒⇒⇒⇒File reading behavior adjustment constant
rebuild_cp⇒⇒⇒⇒⇒Reset the entire control panel
refresh_faces⇒⇒⇒⇒⇒Update BMP_resources to all characters’ IFF files to be writable
refresh_textures⇒⇒⇒⇒⇒Adjust and regenerate textures for all characters
restore_tut⇒⇒⇒⇒⇒Restore teaching mode
rotation [0-3]⇒⇒⇒⇒⇒Rotate the camera
route_balloons off⇒⇒⇒⇒⇒Disable routing debugger
route_balloons on⇒⇒⇒⇒⇒Open the route debugger
plugh⇒⇒⇒⇒⇒say “plugh”
porntipsguzzardo⇒⇒⇒⇒⇒say “porntipsguzzardo”
xyzzy⇒⇒⇒⇒⇒say “xyzzy”
draw_routes on⇒⇒⇒⇒⇒Display the behavior of the selected person
draw_routes off⇒⇒⇒⇒⇒Turn off the behavior of selected characters
log_mask⇒⇒⇒⇒⇒Set event log mask
[directory path]⇒⇒⇒⇒⇒Set the adjacent directory to the path
allow_inuse⇒⇒⇒⇒⇒Set whether to display the menu
memview⇒⇒⇒⇒⇒Display memory window
sweep off⇒⇒⇒⇒⇒Turn off the ticking sound
sweep on⇒⇒⇒⇒⇒Turn on the ticking sound
tile_info on⇒⇒⇒⇒⇒Open display information side by side
tile_info off⇒⇒⇒⇒⇒Turn off display information side by side
visitor_control⇒⇒⇒⇒⇒Switch visitor manual control
report_assets⇒⇒⇒⇒⇒switch financial report
auto_reset⇒⇒⇒⇒⇒Toggle automatic object reset function
sim_peek⇒⇒⇒⇒⇒Toggle peek information
cam_mode⇒⇒⇒⇒⇒Switch lens mode
all_menus⇒⇒⇒⇒⇒Toggle display control of characters that cannot be interacted
music⇒⇒⇒⇒⇒Switch quaternion variable
obj_comp⇒⇒⇒⇒⇒Switch quaternion variable
quats⇒⇒⇒⇒⇒Switch quaternion variables
sound_log⇒⇒⇒⇒⇒Switch sound log window
sound⇒⇒⇒⇒⇒sound switch
html⇒⇒⇒⇒⇒Web page switching
reload_people⇒⇒⇒⇒⇒Reload people
soundevent⇒⇒⇒⇒⇒Sound event is triggered
write_routes⇒⇒⇒⇒⇒store routing packets
#export⇒⇒⇒⇒⇒Export behavior adjustment constants to Tuning.txt file
Mother Resurrection+
Easter eggs: dead mothers will be resurrected

Door key:

1) Enter a new family mode after starting the game. When you start a new family, you only need to have two sons, one mother, and one father;

2) Then trap them in a house without any facilities until they die (too cruel), and put their urn in a corner or some other place;

3) Recreate a new family and put them in this house. There is no restriction on the number of people in the second new family. When everyone is in the house, press [Ctrl] + [Shift] + C and enter Dig_Up_Her_Bones at the same time. Then the dead mother will be resurrected and become part of the new home.


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