The Sims 2 Teen Style Stuff Game Cheats

The Sims 2 Teen Style Stuff Game Cheats

The Sims 2 Teen Style Stuff Game Cheats

In the game, press [Ctrl] + [Shift] + C to open the console and enter the following cheats:
Cheats⇒⇒⇒⇒⇒Function
Kaching⇒⇒⇒⇒⇒Add 1000 money
motherlode⇒⇒⇒⇒⇒Add 50,000 virtual coins
roofslopeangle <15-75>⇒⇒⇒⇒⇒ Let the player change the slope angle of individual roofs in the site
gameVersion⇒⇒⇒⇒⇒Display the game version
boolProp allowObjects45degrees⇒⇒⇒⇒⇒allow rotating objects
familyfunds⇒⇒⇒⇒⇒Set the funds of the selected family.
For example: familyFunds Gauss 300000
(Chinese will not be displayed on the cheats input bar, but it is valid)
floatProp tvVolume <0.0-1.0>⇒⇒⇒⇒⇒Change the TV volume, the default is 0.5
clear⇒⇒⇒⇒⇒Clear the console
exit⇒⇒⇒⇒⇒Close the console window
setLotLightingFile⇒⇒⇒⇒⇒Create a brand new light file with a specific light value.
Special lighting settings can be created for each location
unlockCareerRewards⇒⇒⇒⇒⇒Unlimited direct purchase of rewards (requires money)
help⇒⇒⇒⇒⇒Display information about specific cheats
boolProp enablePostProcessing
Start post processing cheats, very useful for movie making.
A graphics card that supports pixel shaders
agesimscheat on⇒⇒⇒⇒⇒Adjust citizen age
(After selecting on, press shift and click on citizens to adjust)
expand⇒⇒⇒⇒⇒Enlarge or reduce the cheats window
aspirationLevel <0-5>⇒⇒⇒⇒⇒Change the level of the currently selected villain
0 becomes red rank, 5 becomes platinum rank
twinzr2cute or twinsr2cute⇒⇒⇒⇒⇒ give birth to twins
boolprop ShowLotPackageFilename
Show the name of the site file (false-do not display)
Vsync⇒⇒⇒⇒⇒ can make the game run more smoothly, but it will reduce the picture quality
help⇒⇒⇒⇒⇒Cheats list
StretchSkeleton⇒⇒⇒⇒⇒Change the height of a villain being operated
(x is the height multiple, 1 is unchanged)
showHeadlines⇒⇒⇒⇒⇒Hide all thoughts, conversations, etc. headlines
(on display/off hide) (can be made into a movie)
maxMotives⇒⇒⇒⇒⇒All Sims in the house increase their demand to the highest
(All the villains on the ground)
intprop censorgridsize 0⇒⇒⇒⇒⇒Mosaic effect (0 off/1 on)
moveObjects⇒⇒⇒⇒⇒Remove all object occupation area restrictions in the purchase and construction mode
Remove the restriction that the hand-type moving tool cannot move the object in use
aging⇒⇒⇒⇒⇒Age growth switch (on is on/off is off)
deleteAllCharacters⇒⇒⇒⇒⇒Delete all citizens in this community (enter on the community screen)
aspirationPoints⇒⇒⇒⇒⇒Set the expected reward points of the currently selected villain
(Used to purchase desired reward items) does not affect the desired level
boolprop lotTerrainLighting
Set whether to brighten when the site is selected (false-not bright)
boolprop locktiles
Set whether the floor can be laid on the edge of the site, roads and sidewalks
(false can be laid)
boolProp snapObjectsToGrid
Object placement does not have to face the grid line on the ground (change the value to true to restore)
boolprop constrainFloorElevation
Forcibly raise the ground and design houses more freely
Close when true
boolprop displayNeighborhoodRoadsWithModel
Set whether to display the bridge in the community screen (false-do not display)
boolprop lotTerrainPaints
Set whether to display the land surface (false-not display)
boolprop displayNeighborhoodProps
Set whether to display landscapes, such as rocks or electric towers, on the community screen
(false-do not display)
boolprop objectShadows
Set whether to display outdoor shadows (false-not display)
boolprop lotWater
Set whether to display the land and water body (false-not display)
boolprop displayNeighborhoodRoads
Set whether to display the road in the community screen (false-not display)
boolProp guob
Set whether to display indoor shadows (false-not display)
boolprop displayNeighborhoodWater
Set whether to display water bodies in the community screen (false-not display)
boolprop displayLotImposters
Set whether to display the building in the community screen (false-do not display)
boolprop displayNeighborhoodFlora
Set whether to display trees and plants on the community screen
(false-do not display)
boolprop displayLookAtBoxes
Unknown
boolprop carsCompact
Set whether to display vehicle details in the community screen (false-not display)
boolprop renderSelectedSimLevel
If set to true
The wall will not be cut off when the selected villain is blocked
boolprop allObjectLightsOn
If set to true, all objects will be continuously highlighted
(The original object will not light until the mouse is moved over)
boolProp displayPaths
If set to true, the movement path of the selected villain will be displayed
boolprop lotInfoAdvancedMode
Show advanced information about land use (false-do not display)
slowMotion <0-8>⇒⇒⇒⇒⇒Slow motion (0 is normal speed and 8 is the slowest)
lockAspiration⇒⇒⇒⇒⇒lock expectation index (no decrease nor increase) (on-lock)
motiveDecay⇒⇒⇒⇒⇒Demand stops decreasing (on lock/off recovery)
autoPatch⇒⇒⇒⇒⇒Restart or turn off the automatic update option of “The Sims”
boolprop showFloorGrid
Rugby field can be built or purchased
boolProp simShadows
Set whether to display the shadow of the villain (false-do not display)
TerrainType⇒⇒⇒⇒⇒Change the surface style to: desert, grass, mud, and concrete.
Must leave the current community and re-enter to change
faceBlendLimits⇒⇒⇒⇒⇒Use off to give birth to alien babies on return to normal
boolprop lotTerrainCanvas
?
intProp maxNumOfVisitingSims x⇒⇒⇒⇒⇒The number of people invited at the party is x
Command Line
Add the following parameters after the shortcut of the game:>
Cheats⇒⇒⇒⇒⇒Function
-nosound⇒⇒⇒⇒⇒mute
-f⇒⇒⇒⇒⇒full screen
-r x⇒⇒⇒⇒⇒Set resolution
-w⇒⇒⇒⇒⇒window mode
Other cheats:
Also press [Ctrl] + [Shift] + S
Note: Enter boolProp enablePostProcessing true before entering the following:
Cheats⇒⇒⇒⇒⇒Function
bloom⇒⇒⇒⇒⇒Add blur effects, such as special effects that appear in TV dramas when recalling,
RGB=red, green and blue pigment (value 0-255), X=blur intensity (value 0.0-1.0)
vignette⇒⇒⇒⇒⇒Add a blur effect from a specific central point
centerX, centerY = fuzzy range (value 0.0-1.0)
X=blur strength (value 0.0-1.0)
filmGrain <0.0-1.0>⇒⇒⇒⇒⇒Make the screen finer (# = 0.0-1.0)

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