The Sims 2 Nightlife game cheats

The Sims 2 Nightlife game cheats

The Sims 2 Nightlife game cheats

In the game, press CTRL + SHIFT + C to activate the cheats window, and then enter the following:

move_objects on/off⇒⇒⇒⇒⇒Move objects (on can be moved arbitrarily/off is the original setting of the game) (including the villain)
boolProp TestingCheatsEnabled true⇒⇒⇒⇒⇒When set to true, other cheats will take effect (there will be many options)
UnlockCareerRewards⇒⇒⇒⇒⇒Unlimited direct purchase rewards (requires money)
AgeSimsCheat on/off⇒⇒⇒⇒⇒Adjust the citizen’s age (after selecting on, press shift and click on the citizen to adjust)
AspirationLevel (0-5)⇒⇒⇒⇒⇒Change the desired level of the currently selected villain, 0 becomes red level, 5 becomes platinum level
ShowHeadlines on/off⇒⇒⇒⇒⇒Hide all thoughts, conversations, and ++/—type headlines
(on display/off hide) (can be made into a movie)
RoofSlopeAngle (15-75)⇒⇒⇒⇒⇒ Let the player change the slope angle of individual roofs in the site
LockAspiration on/off⇒⇒⇒⇒⇒Lock expectation index (no decrease or increase) (on-lock)
AspirationPoints #⇒⇒⇒⇒⇒Set the expected reward points of the currently selected villain
(Used to purchase desired reward items, does not affect the desired level)
MotiveDecay on/off⇒⇒⇒⇒⇒Demand stops decreasing (on lock/off recovery)
MaxMotives⇒⇒⇒⇒⇒All Sims currently in the house increase their demand to the highest
setHighestAllowedLevel #⇒⇒⇒⇒⇒Set the height limit of the house floor
Aging off/on⇒⇒⇒⇒⇒age growth switch (on is on/off is off)
familyfunds (insert family surname) #⇒⇒⇒⇒⇒Set the funds of the selected family. (Chinese will not be displayed on the cheats input bar, but it is valid)
For example: familyFunds Gauss 300
help⇒⇒⇒⇒⇒Cheats list
boolprop constrainFloorElevation false⇒⇒⇒⇒⇒Forced to raise the floor, design houses more freely
boolprop displayNeighborhoodRoadsWithModel (True/False)⇒⇒⇒⇒⇒Set whether to display bridges in the community screen (false-not display)
clear⇒⇒⇒⇒⇒Clear the cheat codes on the screen
exit⇒⇒⇒⇒⇒Close the cheats window
boolprop constrainFloorElevation true⇒⇒⇒⇒⇒Forced to raise the floor, design a house more freely, close when true
expand⇒⇒⇒⇒⇒Enlarge or reduce the cheats window
vsync (on/off)⇒⇒⇒⇒⇒It can make the game run more smoothly, but it will reduce the picture quality
boolprop ShowLotPackageFilename (True/False)⇒⇒⇒⇒⇒Display the name of the file (false-do not display)
StretchSkeleton x⇒⇒⇒⇒⇒Change the height of a villain who is operating (x is a height multiple, please substitute it yourself, 1 means unchanged)
slowmotion⇒⇒⇒⇒⇒slow motion (0 is normal speed and 8 is the slowest)
boolprop lotTerrainLighting (True/False)⇒⇒⇒⇒⇒Set whether to lighten when the land is selected (false-not light)
boolprop locktiles (True/False)⇒⇒⇒⇒⇒Set whether the floor can be laid on the edge of the site, roads and sidewalks (false-can be laid)
boolprop lotTerrainPaints (True/False)⇒⇒⇒⇒⇒Set whether to display the land surface (false-not display)
boolprop displayNeighborhoodProps (True/False)⇒⇒⇒⇒⇒Set whether to display landscapes, such as rocks or electric towers, on the community screen (false-do not display)
boolprop objectShadows (True/False)⇒⇒⇒⇒⇒Set whether to display outdoor shadows (false-not display)
boolprop lotWater (True/False)⇒⇒⇒⇒⇒Set whether to display the land water body (false-not display)
boolprop displayNeighborhoodRoads (True/False)⇒⇒⇒⇒⇒Set whether to display roads in the community screen (false-not display)
boolProp guob (True/False)⇒⇒⇒⇒⇒Set whether to display indoor shadows (false-not display)
boolprop displayNeighborhoodWater (True/False)⇒⇒⇒⇒⇒Set whether to display water bodies in the community screen (false-not display)
boolprop displayLotImposters (True/False)⇒⇒⇒⇒⇒Set whether to display buildings on the community screen (false-not display)
boolprop displayNeighborhoodFlora (True/False)⇒⇒⇒⇒⇒Set whether to display trees and plants on the community screen (false-not display)
boolprop displayLookAtBoxes (True/False)⇒⇒⇒⇒⇒Unknown
boolprop carsCompact (True/False)⇒⇒⇒⇒⇒Set whether to display vehicle details in the community screen (false-not display)
boolprop renderSelectedSimLevel (True/False)⇒⇒⇒⇒⇒If set to true, the wall will not be cut when the selected villain is blocked
boolprop allObjectLightsOn (True/False)⇒⇒⇒⇒⇒If set to true, all objects will be continuously highlighted
(The original object will not light until the mouse is moved over)
boolProp displayPaths (True/False)⇒⇒⇒⇒⇒If set to true, the path of the selected villain will be displayed
boolprop lotInfoAdvancedMode (True/False)⇒⇒⇒⇒⇒Display advanced information of the site (false-do not display)
boolprop lotInfoAdvancedMode (True/False)⇒⇒⇒⇒⇒Display advanced information of the site (false-do not display)
aging on⇒⇒⇒⇒⇒age growth switch (on is on/off is off)
faceBlendLimits (on/off)⇒⇒⇒⇒⇒Use off to give birth to alien babies on return to normal
intProp maxNumOfVisitingSims #⇒⇒⇒⇒⇒The number of people invited at the party is 8
boolProp snapObjectsToGrid true/false⇒⇒⇒⇒⇒The object placement does not have to face the grid line on the ground (change the value to true to restore)
social_debug⇒⇒⇒⇒⇒Activate the debug flag of social influence information to the target dialog
letterBox #⇒⇒⇒⇒⇒Add letterbox effect to the screen (# = 0.0- 0.4)
vignette [centerX centerY X]⇒⇒⇒⇒⇒Add a blur effect from a specific center point
centerX, centerY=blur range (0.0-1.0), X=blur strength (0.0-1.0)
filmGrain #⇒⇒⇒⇒⇒Make the screen finer (# = 0.0-1.0)
bloom [R G B X]⇒⇒⇒⇒⇒Add blur effect [RGB=red, green and blue pigment (0-255), X=blur intensity (0.0-1.0)]
Such as: special effects when recalling in TV series
boolProp enablePostProcessing true/false⇒⇒⇒⇒⇒Enable post-processing secrets, which is very useful for movie production.
Note that a graphics card that supports pixel shaders must be supported
deleteAllCharacters⇒⇒⇒⇒⇒Delete all citizens in this community (enter on the community screen)
TerrainType (desert/temperate)⇒⇒⇒⇒⇒Change the surface style to: desert, grass, mud, concrete.
You have to leave the community and re-enter to change


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