The Sims 2 Happy Holiday Stuff game cheats

The Sims 2 Happy Holiday Stuff game cheats

The Sims 2 Happy Holiday Stuff game cheats

Press [CTRL]+[SHIFT]+C in the game to activate the cheats window
motherlode⇒⇒⇒⇒⇒50,000 virtual coins
boolprop constrainFloorElevation false⇒⇒⇒⇒⇒Forced to raise the floor, design more freely, close when the house is true
RoofSlopeAngle (15-75)⇒⇒⇒⇒⇒ Let the player change the slope angle of individual roofs in the site
clear⇒⇒⇒⇒⇒Clear the cheat codes on the screen
exit⇒⇒⇒⇒⇒Close the cheats window
boolprop constrainFloorElevation true⇒⇒⇒⇒⇒Forced to raise the floor and design houses more freely. Close when true
expand⇒⇒⇒⇒⇒Enlarge or reduce the cheats window
kaching⇒⇒⇒⇒⇒Add 1000 money
boolProp testingcheatsenabled true/false⇒⇒⇒⇒⇒When set to true, other cheats will take effect (there will be many options)
boolprop ShowLotPackageFilename (True/False)⇒⇒⇒⇒⇒Display the name of the file (false-do not display)
vsync on⇒⇒⇒⇒⇒ can make the game run more smoothly, but it will reduce the picture quality
vsync off⇒⇒⇒⇒⇒ can make the game run more smoothly, but it will reduce the picture quality (off is off)
autopatch (on/off)⇒⇒⇒⇒⇒This cheat allows you to restart or turn off the automatic update option of The Sims
help -all⇒⇒⇒⇒⇒Game cheats list
StretchSkeleton⇒⇒⇒⇒⇒Change the height of a villain who is operating (x is a height multiple, 1.0 is unchanged)
moveobjects (on/off)⇒⇒⇒⇒⇒All objects can be moved
slowmotion⇒⇒⇒⇒⇒slow motion (0 is normal speed and 8 is the slowest)
boolprop lotTerrainLighting (True/False)⇒⇒⇒⇒⇒Set whether to lighten when the land is selected (false-not light)
boolprop locktiles (True/False)⇒⇒⇒⇒⇒Set whether the floor can be laid on the edge of the site, roads and sidewalks (false-can be laid)
boolprop displayNeighborhoodRoadsWithModel (True/False)⇒⇒⇒⇒⇒Set whether to display bridges in the community screen (false-not display)
boolprop lotTerrainPaints (True/False)⇒⇒⇒⇒⇒Set whether to display the land surface (false-not display)
TerrainType (desert/temperate)⇒⇒⇒⇒⇒Change the surface style to: desert, grass, mud, concrete.
Must leave the current community and re-enter to change
deleteAllCharacters⇒⇒⇒⇒⇒Delete all citizens in this community (enter on the community screen)
boolProp enablePostProcessing true⇒⇒⇒⇒⇒Enable post-processing cheats, very useful for movie production.
Note that you must have a graphics card that supports pixel shaders
boolProp enablePostProcessing false⇒⇒⇒⇒⇒Close the above cheats
bloom rgb x⇒⇒⇒⇒⇒Add blur effects such as special effects that appear in TV series memories
RGB=red, green and blue pigment (value 0-255), X=blur intensity (value 0.0-1.0)
filmGrain #⇒⇒⇒⇒⇒Make the screen finer (# = 0.0-1.0)
vignette [centerX centerY X]⇒⇒⇒⇒⇒Add a blur effect from a specific center point
centerX, centerY=blur range (0.0-1.0), X=strength (value 0.0-1.0)
letterBox #⇒⇒⇒⇒⇒Add letterbox effect to the screen (# = 0.0- 0.4)
social_debug⇒⇒⇒⇒⇒Activate the debug flag of social influence information to the target dialog
boolprop displayNeighborhoodProps (True/False)⇒⇒⇒⇒⇒Set whether to display landscapes, such as rocks or electric towers, on the community screen (false-do not display)
boolprop objectShadows (True/False)⇒⇒⇒⇒⇒Set whether to display outdoor shadows (false-not display)
boolprop lotWater (True/False)⇒⇒⇒⇒⇒Set whether to display the land water body (false-not display)
boolprop displayNeighborhoodRoads (True/False)⇒⇒⇒⇒⇒Set whether to display bridges on the community screen (false-not display)
boolProp guob (True/False)⇒⇒⇒⇒⇒Set whether to display indoor shadows (false-not display)
boolprop displayNeighborhoodWater (True/False)⇒⇒⇒⇒⇒Set whether to display water bodies in the community screen (false-not display)
boolprop displayLotImposters (True/False)⇒⇒⇒⇒⇒Set whether to display buildings on the community screen (false-not display)
boolprop displayNeighborhoodFlora (True/False)⇒⇒⇒⇒⇒Set whether to display trees and plants on the community screen (false-not display)
boolprop displayLookAtBoxes (True/False)⇒⇒⇒⇒⇒Unknown
boolprop carsCompact (True/False)⇒⇒⇒⇒⇒Set whether to display vehicle details in the community screen (false-not display)
boolprop renderSelectedSimLevel (True/False)⇒⇒⇒⇒⇒If set to true, the wall will not be cut when the selected villain is blocked
boolprop allObjectLightsOn (True/False)⇒⇒⇒⇒⇒If set to true, all objects will be continuously highlighted
(The original object will not light until the mouse is moved over)
boolProp displayPaths (True/False)⇒⇒⇒⇒⇒If set to true, the path of the selected villain will be displayed
boolprop lotInfoAdvancedMode (True/False)⇒⇒⇒⇒⇒Display advanced information of the site (false-do not display)
boolProp simShadows (True/False)⇒⇒⇒⇒⇒Set whether to display the shadow of the villain (false-not display)
aging off⇒⇒⇒⇒⇒age growth switch (on is on/off is off)
aging on⇒⇒⇒⇒⇒age growth switch (on is on/off is off)
faceBlendLimits (on/off)⇒⇒⇒⇒⇒Use off to give birth to alien babies
boolprop allow45degreeangleofrotation true⇒⇒⇒⇒⇒Allow the player to rotate the animal at a 45 degree angle, press the, and. keys to rotate (true-can)
intProp maxNumOfVisitingSims 8⇒⇒⇒⇒⇒The number of people invited at the party is #
boolProp snapObjectsToGrid true/false⇒⇒⇒⇒⇒The object placement does not have to face the grid line on the ground (change the value to true to restore)


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