Tekken 3 game guide

Tekken 3 game guide

“Tekken 3” is the most popular work in the Tekken series for two reasons: First, it is the iconic work of the entire Tekken series that has truly entered the 3D era. That is to say, starting from Tekken 3, the game bid farewell to the previous graphic The second is that Bruce Lee (Law), a popular fighter of this generation, is back again. This makes many fighting fans ecstatic. The following editor brings you a list of moves for this popular fighting game.

Tekken 3 game guide:
Basic operation instructions:
Note: Bear, panda, fighting god, true fighting god, wooden dolls do not have ten combos.
Left fist=A Right fist=B Left leg=C Right leg=D
direction→←↑↓↖↗↘↙When the character is facing to the right (☆) The star means that the joystick does not press in any direction, which means input in sequence
The brackets in front of the throwing technique command are the input order, and the brackets behind are the break free commands.
-Ling Xiaoyu:↑D AB〔A+B〕ACDDDA
↑D ABDDB〔A+B〕ADB
Paul Phoenix:ABC BABA DBA
ABC ADB ADB A
Juliet Zhang: BAAB CCC DD A
BAAB CCB CBA
BAAB CCB ADC
Nina Williams (Anna Williams): ABAB CCB ABD
ABAB CCB ADC
ABAB DCD BDC
Yoshimitsu:DDBB DD AAAA
ABA DDD AAAA
ABA DBBB DAA
ABA DDDA〔C+D〕
Lei Wulong: ABA〔C+D〕〔C+D〕〔C+D〕AAB
ABA〔C+D〕BAD ADD
ABA〔C+D〕BAD ABC
Hanaro:→D AB CDCD DD CD
→C BB CDCD DD CD
Mishima Heihachi: ↘CBBDD ABABA
↘CBBDD ADABD
↘CBBDD ADABA
Forrest Luo: ↘ACBB C↓CCC DD
↘ACBB CCC DCD
↘ABBA C↓CCC DD
↘ABBA CCCC DCD
Gun. Jack: ↓BAAA BABA〔A+B〕〔A+B〕
↓BAAA BABA↓〔A+B〕〔A+B〕
↗AA DCD ABA↓〔A+B〕〔A+B〕
↗AA DCD ABA 〔A+B〕〔A+B〕
Brian Foley: ← AB ADB ADB
←CDAB ADCC
Kazama Jin: CBDC (A+D) BBAB
BDDDDB (A+D)BA
BDDDDB (A+D)↓(C+D)
→→BABB CDD CBA
→→BABB CDD ABA
→→BADD BDCBA
Eddie: DCDB DD (C+D)(C+D)(C+D)↙〔C+D〕↗〔C+D〕
KING〔Leopard King〕:ABAAB DDDAC
ABAAB DDDAA
ABAA CCDCB〔A+B〕
ABAA CCDDAA
ABAA CCDDAC
KING〔Leopard King〕 Grasping Skills:
Six consecutive falls:
The first:
(one): →, ↘BD (B) or →, ↘AC (A)
(two): B+A+AB (related to the previous move: if the previous move was →, ↘BD uses B; if it is →, ↘AC uses A)
(3): B+B+AB (can’t break free)
(four): CD+AB+ABD (B)
(5): A+B+CD+AB (Can’t break free)
(six): B+A+C+D (B)
The second kind:
(one): →, ↘BD (B) or →, ↘AC (A)
(two): B+A+AB (related to the previous move: if the previous move was →, ↘BD uses B; if it is →, ↘AC uses A)
(3): B+B+AB (can’t break free)
(four): CD+AB+ABD (B)
(5): A+B+CD+AB (Can’t break free)
(six): C+A+B+CD+ABCD (A)
Five consecutive falls:
The first:
(one): →, ↘AB (AB) or BD in horizontal movement, grab the opponent’s front or side (B) or ↘, ↘BD (B)
(two): B+B+AB (can’t break free)
(3): CD+AB+ABD (B)
(four): A+B+CD+AB (can’t break free)
(five): B+A+C+D (B)
The second kind:
(one): →, ↘AB (AB) or B+D in horizontal movement, grab the opponent’s front or side (B) or ↘, ↘BD (B)
(two): B+B+AB (can’t break free)
(3): CD+AB+ABD (B)
(four): A+B+CD+AB (can’t break free)
(Five): C+A+B+CD+ABCD (A)
The third type:
(one): →, ↘BD (B) or →, ↘AC (A)
(two): B+A+AB (related to the previous move: if the previous move was →, ↘BD uses B; if it is →, ↘AC uses A)
(3): CD+AB (A)
(four): A+B+CD (can’t break free)
(five): B+A+C+D (B)
The fourth kind:
(one): →, ↘BD (B) or →, ↘AC (A)
(two): B+A+AB (related to the previous move: if the previous move was →, ↘BD uses B; if it is →, ↘AC uses A)
(3): CD+AB (A)
(four): A+B+CD (can’t break free)
(Five): C+A+B+CD+ABCD (A)
Four consecutive falls:
The first:
(one): →, ↘AB (AB) or BD in horizontal movement, grab the opponent’s front or side (B) or ↘, ↘BD (B)
(two): B+B+AB (can’t break free)
(3): A+B+CD (A)
(four): B+A+C+D (B)
The second kind:
(one): →, ↘AB (AB) or BD in horizontal movement, grab the opponent’s front or side (B) or ↘, ↘BD (B)
(two): B+B+AB (can’t break free)
(3): A+B+CD (A)
(four): C+A+B+CD+ABCD (A)
The third type:
(1): BD in horizontal movement, grab the back of the opponent (cannot break free)
(two): CD+AB+ABD (B)
(3): A+B+CD+AB (can’t break free)
(four): B+A+C+D (B)
The fourth kind:
(1): BD in horizontal movement, grab the back of the opponent (cannot break free)
(two): CD+AB+ABD (B)
(3): A+B+CD+AB (can’t break free)
(four): C+A+B+CD+ABCD (A)
Three consecutive falls:
The first:
(1): BD in horizontal movement, grab the back of the opponent (cannot break free)
(two): A+B+CD (A)
(three): B+A+C+D (B)
The second kind:
(1): BD in horizontal movement, grab the back of the opponent (cannot break free)
(two): A+B+CD (A)
(3): C+A+B+CD+ABCD (A)
AD fell to the ground and cast:
The first:
(one): →☆↓↘AD (A)
(two): B+A+ABC (AB)
(3): B+A+C+ABD+ABD (A)
The second type [Eighteen Rolling Dragons]:
(one): →☆↓↘AD (A)
(two): B+A+ABC (AB)
(3): AC+CD+DB+BA+ABC (B)
The third type:
(one): →☆↓↘AD (A)
(two): AB+D+BD (B)
(3): D+C+D+CD+AB (can’t break free)
The fourth kind:
(one): →☆↓↘AD (A)
(two): AB+AB (AB)
BC joint:
The first:
(one): →☆↓↘BC (B)
(two): AB+A+C+AB (AB)
(3): A+C+D+AB+CD (Can’t break free)
The second kind:
(one): →☆↓↘BC (B)
(two): A+B+C+AB (A)
The third type:
(one): →☆↓↘BC (B)
(two): AB+C+A+AC (B)
↓↘→A:
The first:
(one): ↓↘→A (A)
(two): AB (can’t break free)
The second kind:
(one): ↓↘→A (A)
(two): AB+C+D+AB (can’t break free)
Special grasping technique:
The first type: ↓AB ABA A+B C+D
The second kind: ↓AB C+D A+B A+B
The third type: running in front of the opponent ← AB CD
Type 4: Run in front of the opponent ← AB BD
Remarks: Fighters such as bears, fighting gods, and dolls do not have ten combos. It is best to pay attention to them in the game.

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