Starcraft II: Legacy of the Void Game Cheats

In the game, press Enter and enter the following cheats. Enter and confirm the corresponding effect:
Cheats function
TerribleTerribleDamage invincible mode
WhySoSerious 5,000,000,000 funds (story mode)
MoreDotsMoreDots canceled construction cost
YpoonsVoicemail cancel failure condition
TyuHasLeftTheGame cancels the conditions of victory
SoSayWeAll cancels technology requirements
Stroaksmolts 5,000 crystal ore
Smoldersbolds 5,000 mine + gas
RealMenDrillDeep 5000 gas
IAmIronman weapons, armors, and shields are upgraded to level 1, research all skills
EyeOfSauron unlocks all drama movies
Must be used outside of mission scenarios-such as in the Hyperion
JaynesTown gets more resources
FSBComunicacion fast treatment
ReversingNazaire rapid construction
DZMHairSpring resource customization? Need to test, possible format: “DZMHairSpring<#>”
SawnOutOfMemory eliminates the fog effect
Qrotero canceled day and night
MintmansOperator unlimited population
CadEasyGoin immediately fails
cMethodFeedback wins immediately
LyingPect select plot task
WapBoinkers get research points (story mode)
HanShotFirst cancel skill cooldown time
Furabranchery opens the UNN news broadcast list (story mode)
OverEngineeredCodPiece plays the song “Terran up the Night”
= Repeat the cheats used last time

Viking fighter game cheats

Press Enter on the Viking Fighter game interface and enter the following cheats to get the corresponding effect:
Cheats function
-ADDLIFE + 1 life
-mb change background
-NOQUIT hides the “exit” button
-score #ๅŠ ๅˆ†# represents the number
-end show end animation
-ss display “BOSS coming” message
-pu creates a battery in the middle of the map
-LIFE set the number of lives to 10
-LEVELCLEAR to clear the current level
-BONUS exit the map
-BOSS BOSS appears immediately
behind a wave of enemies
sine displays triangular sine waves 180, 90, and pi

v1.3 and later versions can use the following cheats to be more powerful

Cheats function
Ally modifies all alliance states between selected players.
Entering Ally will make all players share all alliance status with you by default.
AllianceDefeat modifies the “lost” alliance status between selected players.
Entering AllianceDefeat will make all players share the defeated status with you by default.
AllianceControl modifies the “control” alliance state between selected players.
Entering AllianceControl will make all players share control with you by default.
AllianceGiveHelp Modifies the “help” alliance status between selected players.
Entering AllianceGiveHelp will make all players influence your request for help by default.
AlliancePassive modifies the “passive” alliance status between selected players.
Players that you set as a non-passive relationship will be treated as hostile players when fighting.
AlliancePushable modifies the “pushable” alliance status between selected players.
The change option determines whether player units can pass through other players’ units and push them to the sides.
AllianceSeekHelp Modify the alliance status of “seeking help” among selected players.
This status determines whether the player unit seeks help from a specific target player.
The target player can choose whether to respond to the request, depending on the setting of the “help” alliance status.
AllianceSpend modifies the “spend” alliance status between selected players.
Players who share your resources will be able to use your resources.
AllianceTrade modifies the “transaction” alliance status between selected players.
You can send resources to players you are trading.
AllianceVision modifies the “field of vision” alliance state between selected players.
BehaviorAdd adds the requested behavior for the selected unit.
BehaviorDuration sets the duration of the requested behavior.
BehaviorRemove removes the requested behavior of the selected unit.
Charges turns on/off the verification of spell consumption.
Cooldown Turns on/off spell cooling verification.
Creep adds a blanket at the cursor position according to the requested range.
DamageDealt doubles the total amount of damage caused by the player’s unit according to the given value.
By default, cheating players will get 10 times the damage.
DamageTaken doubles the total amount of damage the player unit receives according to the given value.
By default, the damage taken by the unit of the cheating player is reduced to 0.
DeathAll Kill all units on the map.
DeathExcept kills all units on the map except the selected unit.
DeathSide kills all units owned by the selected player.
DeathUnit kills the selected unit. The type of death can be set by parameters.
Defeat ends the game, and the selected player is defeated.
DestroyPersistent removes all persistent effects within the specified range of the cursor.
Effect Performs the effect requested by the selected unit.
FastBuild Turn on/off fast construction, fast development and training.
FastHeal Turn on/off fast healing.
Fidget forces selected units to perform specific idle actions.
Food turns on/off verification of the use of supplies.
Free Turn on/off resource consumption verification and expenditure requirements.
God turns on the invincible mode for the selected player.
Units in this mode can cause great damage and ignore any damage received.
Loot drops a certain type of loot for the designated player.
MakeUnit generates N number of units for the specified player.
The generated unit will appear at the cursor position, if the cursor position is not available, it will appear in the center of the map.
Minerals allows selected players to obtain a specified number of crystal mines.
Move moves the selected unit to the cursor position.
NoDefeat closes defeat conditions.
NoVictory closes the winning condition.
The unit selected by the Order command uses a skill.
Owner transfers the ownership of the selected unit to the selected player.
ResourceCustom allows selected players to obtain a specified number of custom resources.
SetAll sets the health value, shield value and energy value of the selected unit to the specified value.
By default, this command will set the values โ€‹โ€‹of these attributes to the maximum.
SetEnergy sets the energy value of the selected unit to the specified value.
SetLife sets the life value of the selected unit to the specified value.
SetShields sets the shield value of the selected unit to the specified value.
SetResource sets the number of collectable resources loaded by the selected unit to a specific value.
ShowMap turns on/off the display and verification of the fog of war.
TechTree Turn on/off the dependency verification of TechTree.
Terrazine enables specific players to obtain a specified amount of Dizine Gas.
Tie marks all players who have not determined the outcome of the match as a tie.
TimeOfDay sets the in-game time to the specified time.
TimeOfDayRate sets the evolution of time in the game to a specified value.
TrigDebug opens the trigger debug window.
TrigRun runs the specified trigger.
Uncreep removes the blanket at the cursor position according to the requested range.
Undecided sets the result of the selected player’s match as undecided
Upgrade applies the selected upgrade item to the selected player.
Vespene enables designated players to obtain a designated amount of high-energy gas.
Victory ends the game and sets all players who have not shared the “lost” alliance with the selected player as defeated.
XP gives the selected unit a certain percentage of experience points.
The change order can be used to change the level of the unit.

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