Singles 2 Triple Trouble cheats

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Singles 2 Triple Trouble cheats

Singles 2 Triple Trouble cheats

 

Money modification.

Enter the game directory and open the config folder to find the game.cfg file! First right-click on this file and select properties, remove the check mark in front of read-only and check mark in front of archive in the properties selection. Open the game.cfg file, look for the keyword: money and you will find 5 items linked together, they are the initial money in the game in the five game modes! OK~Be rich~~!

moneyEmptyScene = 100000

moneyStartStory = 496

moneyStartBackyard = 2500

moneyStartApartment = 5000

moneyStartPenthouse = 10000

Experience modification method.

Find the glLevels.agl file in the GameLogic directory, open it with notepad: find the GLLevels object, continue to find the requiredExperience, = the number after is the experience, change it to the number you want!

How to open the other two maps

Open the Configgame.cfg in the game directory

Then press Edit to find, enter “StoryEnabled” and press OK, the following content will appear, change all the English after the = sign to “true” to open it OK! This option above is to modify the initial line of money! I have tried, can normal game!

StoryEnabled = true

BackyardEnabled = true

ApartmentEnabled = true

PenthouseEnabled = true

Mosaic lifting method and door locking method

Open the PixelateShader.fx file in Singles2Effect, which contains the following paragraph.

struct VS_INPUT
{
float3 vPosition : POSITION0;// the position in object space
float2 vTexCoords : TEXCOORD0;// the texture coordinates
};

struct VS_OUTPUT
{
float4 vPosition : POSITION0;// output position // note: change 4 to 3
float2 vTexCoords : TEXCOORD0;// the texture coordinates
};

This way the mosaic is gone, and even the toilet is not mosaic.

And the door lock method is to Singles2StateMachine DoorInDoor.lua and DoorOutDoor.lua in the following internal code change, first use pm_lock search, will find the following internal code: if TEST_BUTTONS then

if TEST_BUTTONS then
button = addPieMenuButton(“pm_lock”, “lock”);
button.addDescription(USERACTION, “true”);
end

Change to the following internal code.
— if TEST_BUTTONS then
button = addPieMenuButton(“pm_lock”, “lock”);
button.addDescription(USERACTION, “true”);
— end

Each file has three, all three should be changed to work, then use pm_unlock search, also change the internal code to the same as above, this is only one in each file, remember this to change, or your door is locked can not be opened.

Several kinds of property modification method

1、Salary

2, item properties

3, the impact of various actions (such as dialogue) on the character attributes.

First look at the salary.

Target file glCareers.agl in GameLogic in the game installation directory is this file, open it with Notepad or any word processing tool. See the following example.
GLCareers object
{
careers
{
career
career
career 0
career
income = 200000
beginTime = 9
endTime = 10
endTime = 10}
………. (omitted below)

 

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