Long Live The Queen Game Cheats

Long Live The Queen Game Cheats

Long Live The Queen Game Cheats

DEBUG console
In the game, follow the steps below to turn on the console (different game versions may differ slightly):

Preferences => Video Settings => Debugger Console (DEBUG console)

Precautions
Enter the cheats and press Enter twice to confirm, and you can get the corresponding effect. Note that you press Enter twice.

1. Support multiple codes input at once:

public_speaking_=100 carriage return swords_=100 carriage return dogs_=100 carriage return

2. After opening the cheats, you can still get the achievements in the game.

3. Pay attention to lowercase when entering the code. If there is a space in the code, please replace it with an underscore, such as Royal Demeanor with royal_demeanour

Skill-related
Temporarily change skills:

The format is (#为0-100)

skill_name=#

E.g:

archery=40

court_manners=50

Change basic skills:

If you want to change the basic skill (it will not be reset after the class), please add an underscore after the skill name_

skill_name_=#

Such as:

court_manners_=50

public_speaking_=50

Skill list:

Royal Demeanor⇒⇒⇒⇒⇒composure, elegance, presence
Conversation⇒⇒⇒⇒⇒public_speaking, court_manners, flattery
Expression⇒⇒⇒⇒⇒decoration, instrument, voice_skill
Agility⇒⇒⇒⇒⇒dance, reflexes, flexibility
Weapons⇒⇒⇒⇒⇒swords, archery, polearms
Athletics⇒⇒⇒⇒⇒running, climbing, swimming
Animal Handling⇒⇒⇒⇒⇒horses, dogs, falcons
History⇒⇒⇒⇒⇒novan_history, foreign_affairs, world_history
Intrigue⇒⇒⇒⇒⇒internal_affairs, foreign_intelligence, ciphering
Medicine⇒⇒⇒⇒⇒herbs, battlefield_medicine, poison
Economics⇒⇒⇒⇒⇒accounting, trade, production
Military⇒⇒⇒⇒⇒strategy, naval_strategy, logistics
Faith⇒⇒⇒⇒⇒meditation, divination, lore
Lumen⇒⇒⇒⇒⇒sense_magic, resist_magic, wield_magic

Equipment related
Unlock Outfits

Enter unlocked_outfits.add(‘content to be replaced’) to unlock the corresponding equipment (don’t forget the quotes)

Royal Demeanor
Conversation
Expression
Agility
Weapons
Athletics
Animal Handling
History
Intrigue
Medicine
Economics
Military
Faith
Lumen

Change Outfit

current_outfit=’Content to be replaced’

E.g:

current_outfit=’royal_demeanour’

Hidden attributes
Enter the following and press Enter twice to display the hidden attribute value:

ui.text(“commoner_approval=%s”% commoner_approval)
ui.text(“noble_approval=%s”% noble_approval)
ui.text(“cruelty=%s” %cruelty)
ui.text(“lassi=%s” %lassi)

Other cheats
Modify the cruel value:

Enter cruelty=# Replace # with a numeric value. The range is 0-10. 0 is not cruel, and 10 is the maximum cruel value. To

Modify money:

Enter lassi=# Replace # with the monetary value, for example, enter lassi=8888 and press Enter twice.

Cheat script
The game supports the execution of external script files, put scripts such as cheat.py into the game root directory,

Then enter:

execfile(‘cheat.py’)

Script example:

class MyClass:
skills = [‘composure’,’elegance’,’presence’,’public_speaking’,’court_manners’,’flattery’,’decoration’,’instrument’,’voice_skill’,’dance’,’reflexes’,’flexibility’,’swords’,’archery’,’polearms’,’running’,’climbing’,’swimming’,’horses’,’dogs’,’falcons’,’novan_history’,’foreign_affairs’,’world_history’,’internal_affairs’,’foreign_intelligence’,’ciphering’,’herbs’,’battlefield_medicine’,’poison’,’accounting’,’trade’,’production’,’strategy’,’naval_strategy’,’logistics’,’meditation’,’divination’,’lore’,’sense_magic’,’resist_magic’,’wield_magic’]
outfits = [‘Royal Demeanor’,’Conversation’,’Expression’,’Agility’,’Weapons’,’Athletics’,’Animal Handling’,’History’,’Intrigue’,’Medicine’,’Economics’,’Military’,’Faith’,’Lumen’]
stats = [‘commoner_approval’,’noble_approval’,’cruelty’,’lassi’]
moods = [‘angry’,’cheerful’,’willful’,’pressure’,’afraid’,’depressed’,’yielding’,’lonely’]
bonuses = [‘royal_demeanor_bonus’,’conversation_bonus’,’expression_bonus’,’agility_bonus’,’weapons_bonus’,’athletics_bonus’,’animal_handling_bonus’,’history_bonus’,’intrigue_bonus’,’medicine_bonus’,’economics_bonus’,’military_bonus’,’faith_bonus’,’lumen_bonus’]
output = “”
minBonus = 0
minSkill = 0
original = {}
original[‘update_adjusted_stats’] = update_adjusted_stats
original[‘update_bonuses’] = update_bonuses

def line(self, s):
self.output = self.output  s  ‘n’
ui.text(self.output)

def display(self):
ui.text(self.output);
self.clear()

def clear(self):
self.output = “”

def resetMoods(self):
self.clear()
self.line(‘resetMoods()’)
for i in range(4):
for j in range(10):
exec(‘inc_’  self.moods[i]  ‘()’)
for k in range(5):
exec(‘inc_’  self.moods[i  4]  ‘()’)
self.display()

def setMood(self, m, n):
self.clear()
self.line(‘setMood()’)
mood1 = self.moods[m % 8]
mood2 = self.moods[((m  4) % 8)]
self.line(‘resetting {0} then setting {1}’.format(mood1, mood2))
for i in range(10):
exec(‘inc_’  mood1  ‘()’)
for i in range(5 – n):
exec(‘inc_’  mood2  ‘()’)

def unlockAllOutfits(self):
for o in self.outfits:
unlocked_outfits.add(o)

def setMinBonus(self, n):
for b in self.bonuses:
if globals()[b] < n:
globals()[b] = n

def setMinSkills(self, n):
for skill in self.skills:
if globals()[skill] < n:
globals()[skill] = n

def showStats(self):
self.clear()
for stat in self.stats:
self.line(“{0}: {1}”.format(stat, globals()[stat]))

my = MyClass()

my.line(‘Loaded cheat script’)
my.line(‘my.showStats()’)
my.line(‘my.unlockAllOutfits()’)
my.line(‘my.setMinSkills(n) – will be reset when skills change’)
my.line(‘my.setMinBonus(n) – will be reset when mood changes’)
my.line(‘my.resetMoods()’)
my.line(‘my.setMood(mood, value) – mood 0-3 on top, 4-7 on bottom’)
my.line(‘my.minBonus = value – automatically updates bonuses’)
my.line(‘my.minSkill = value – automatically updates skills’)

my.minBonus = 50
my.minSkill = 100

def update_adjusted_stats():
my.original[‘update_adjusted_stats’]()
my.setMinSkills(my.minSkill)

def update_bonuses():
my.original[‘update_bonuses’]()
my.setMinBonus(my.minBonus)

update_adjusted_stats()
update_bonuses()

The following commands can be used:

my.setMinBonus(50)
my.resetMoods()
my.setMood(6, 5)
my.setMinSkills(100)

 


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