Hearts of Iron 4 game cheats

Hearts of Iron 4 game cheats
research complete ⇒The first technology research and development completed
research complete ⇒The first technology research and development completed
manpower ⇒ increase manpower
research all ⇒All technology research and development completed
XP XXX (XXX data) ⇒ plus three experiences in the middle
instantconstruction ⇒Instant construction of buildings
allowdiplo ⇒ diplomatic unconditional
fow ⇒Remove the fog of war
debug_nuking ⇒ nuclear bomb
How to start the technology:
Open a country under Hearts of Iron IV\history\countries, such as CHI, this file can also be copied separately to make MOD
Copy the code to
oob = “CHI_1936”
# Starting tech
set_technology = {just below
code show as below:
#infantry
infantry_weapons = 1
infantry_weapons1 = 1
infantry_weapons2 = 1
improved_infantry_weapons = 1
improved_infantry_weapons_2 = 1
infantry_at2 = 1
infantry_at = 1
advanced_infantry_weapons = 1
advanced_infantry_weapons2 = 1
paratroopers = 1
paratroopers2 = 1
paratroopers3 = 1
marines = 1
marines2 = 1
marines3 = 1
tech_mountaineers = 1
tech_mountaineers2 = 1
tech_mountaineers3 = 1
night_vision = 1
night_vision2 = 1
support_weapons = 1
support_weapons2 = 1
support_weapons3 = 1
support_weapons4 = 1
motorised_infantry = 1
motorized_rocket_unit = 1
mechanised_infantry = 1
mechanised_infantry2 = 1
mechanised_infantry3 = 1
#support
tech_support = 1
tech_engineers = 1
tech_engineers2 = 1
tech_engineers3 = 1
tech_engineers4 = 1
tech_recon = 1
tech_recon2 = 1
tech_recon3 = 1
tech_recon4 = 1
tech_military_police = 1
tech_military_police2 = 1
tech_military_police3 = 1
tech_military_police4 = 1
tech_maintenance_company = 1
tech_maintenance_company2 = 1
tech_maintenance_company3 = 1
tech_maintenance_company4 = 1
tech_field_hospital = 1
tech_field_hospital2 = 1
tech_field_hospital3 = 1
tech_field_hospital4 = 1
tech_logistics_company = 1
tech_logistics_company2 = 1
tech_logistics_company3 = 1
tech_logistics_company4 = 1
tech_signal_company = 1
tech_signal_company2 = 1
tech_signal_company3 = 1
tech_signal_company4 = 1
#air_doctrine
air_superiority = 1
infrastructure_destruction = 1
home_defence = 1
naval_strike_tactics = 1
fighter_sweePS = 1
dogfighting_experience = 1
multialtitude_flying = 1
logistical_bombing = 1
night_bombing = 1
day_bombing = 1
massed_bomber_formations = 1
air_offense = 1
flying_fortress = 1
offensive_formations = 1
mass_destruction = 1
formation_flying = 1
dive_bombing = 1
direct_ground_support = 1
formation_fighting = 1
fighter_ace_initiative = 1
hunt_and_destroy = 1
combat_unit_destruction = 1
battlefield_support = 1
keypoint_bombing = 1
ground_support_integration = 1
naval_strike_torpedo_tactics = 1
strategic_destruction = 1
forward_interception = 1
force_rotation = 1
fighter_baiting = 1
low_echelon_support = 1
dispersed_fighting = 1
operational_destruction = 1
fighter_veteran_initiative = 1
naval_strike_torpedo_tactics_oi = 1
cas_veteran_initiative = 1
carousel_bombing = 1
infiltration_bombing = 1
air_skirmish = 1
high_level_bombing = 1
#air_techs
early_fighter = 1
cv_early_fighter = 1
fighter1 = 1
cv_fighter1 = 1
fighter2 = 1
cv_fighter2 = 1
fighter3 = 1
cv_fighter3 = 1
jet_fighter1 = 1
jet_fighter2 = 1
CAS1 = 1
cv_CAS1 = 1
CAS2 = 1
cv_CAS2 = 1
CAS3 = 1
cv_CAS3 = 1
naval_bomber1 = 1
cv_naval_bomber1 = 1
naval_bomber2 = 1
cv_naval_bomber2 = 1
naval_bomber3 =
cv_naval_bomber3 = 1
early_bomber = 1
heavy_fighter1 = 1
heavy_fighter2 = 1
heavy_fighter3 = 1
tactical_bomber1 = 1
tactical_bomber2 = 1
tactical_bomber3 = 1
jet_tactical_bomber1 = 1
jet_tactical_bomber2 = 1
strategic_bomber1 = 1
strategic_bomber2 = 1
strategic_bomber3 = 1
jet_strategic_bomber1 = 1
suicide_craft = 1
#armor
gwtank = 1
basic_light_tank = 1
basic_light_td = 1
basic_light_art = 1
basic_light_spaa = 1
improved_light_tank = 1
improved_light_td = 1
improved_light_art = 1
improved_light_spaa = 1
advanced_light_tank = 1
advanced_light_td = 1
advanced_light_art = 1
advanced_light_spaa = 1
basic_medium_tank = 1
basic_medium_td = 1
basic_medium_art = 1
basic_medium_spaa = 1
improved_medium_tank = 1
improved_medium_td = 1
improved_medium_art = 1
improved_medium_spaa = 1
advanced_medium_tank = 1
advanced_medium_td = 1
advanced_medium_art = 1
advanced_medium_spaa = 1
main_battle_tank = 1
modern_td = 1
modern_art = 1
modern_spaa = 1
basic_heavy_tank = 1
basic_heavy_td = 1
basic_heavy_art = 1
basic_heavy_spaa = 1
improved_heavy_tank = 1
improved_heavy_td = 1
improved_heavy_art = 1
improved_heavy_spaa = 1
advanced_heavy_tank = 1
advanced_heavy_td = 1
advanced_heavy_art = 1
advanced_heavy_spaa = 1
super_heavy_tank = 1
super_heavy_td = 1
super_heavy_art = 1
super_heavy_spaa = 1
#artillery
gw_artillery = 1
interwar_artillery = 1
artillery1 = 1
artillery2 = 1
artillery3 = 1
artillery4 = 1
artillery5 = 1
rocket_artillery = 1
rocket_artillery2 = 1
rocket_artillery3 = 1
rocket_artillery4 = 1
interwar_antiair = 1
antiair1 = 1
antiair2 = 1
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