Hearts of Iron 4 game cheats

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Hearts of Iron 4 game cheats

Hearts of Iron 4 game cheats

research complete ⇒The first technology research and development completed

research complete ⇒The first technology research and development completed

manpower ⇒ increase manpower

research all ⇒All technology research and development completed

XP XXX (XXX data) ⇒ plus three experiences in the middle

instantconstruction ⇒Instant construction of buildings

allowdiplo ⇒ diplomatic unconditional

fow ⇒Remove the fog of war

debug_nuking ⇒ nuclear bomb

How to start the technology:

Open a country under Hearts of Iron IV\history\countries, such as CHI, this file can also be copied separately to make MOD

Copy the code to

oob = “CHI_1936”

# Starting tech

set_technology = {just below

code show as below:

#infantry

infantry_weapons = 1

infantry_weapons1 = 1

infantry_weapons2 = 1

improved_infantry_weapons = 1

improved_infantry_weapons_2 = 1

infantry_at2 = 1

infantry_at = 1

advanced_infantry_weapons = 1

advanced_infantry_weapons2 = 1

paratroopers = 1

paratroopers2 = 1

paratroopers3 = 1

marines = 1

marines2 = 1

marines3 = 1

tech_mountaineers = 1

tech_mountaineers2 = 1

tech_mountaineers3 = 1

night_vision = 1

night_vision2 = 1

support_weapons = 1

support_weapons2 = 1

support_weapons3 = 1

support_weapons4 = 1

motorised_infantry = 1

motorized_rocket_unit = 1

mechanised_infantry = 1

mechanised_infantry2 = 1

mechanised_infantry3 = 1

#support

tech_support = 1

tech_engineers = 1

tech_engineers2 = 1

tech_engineers3 = 1

tech_engineers4 = 1

tech_recon = 1

tech_recon2 = 1

tech_recon3 = 1

tech_recon4 = 1

tech_military_police = 1

tech_military_police2 = 1

tech_military_police3 = 1

tech_military_police4 = 1

tech_maintenance_company = 1

tech_maintenance_company2 = 1

tech_maintenance_company3 = 1

tech_maintenance_company4 = 1

tech_field_hospital = 1

tech_field_hospital2 = 1

tech_field_hospital3 = 1

tech_field_hospital4 = 1

tech_logistics_company = 1

tech_logistics_company2 = 1

tech_logistics_company3 = 1

tech_logistics_company4 = 1

tech_signal_company = 1

tech_signal_company2 = 1

tech_signal_company3 = 1

tech_signal_company4 = 1

#air_doctrine

air_superiority = 1

infrastructure_destruction = 1

home_defence = 1

naval_strike_tactics = 1

fighter_sweePS = 1

dogfighting_experience = 1

multialtitude_flying = 1

logistical_bombing = 1

night_bombing = 1

day_bombing = 1

massed_bomber_formations = 1

air_offense = 1

flying_fortress = 1

offensive_formations = 1

mass_destruction = 1

formation_flying = 1

dive_bombing = 1

direct_ground_support = 1

formation_fighting = 1

fighter_ace_initiative = 1

hunt_and_destroy = 1

combat_unit_destruction = 1

battlefield_support = 1

keypoint_bombing = 1

ground_support_integration = 1

naval_strike_torpedo_tactics = 1

strategic_destruction = 1

forward_interception = 1

force_rotation = 1

fighter_baiting = 1

low_echelon_support = 1

dispersed_fighting = 1

operational_destruction = 1

fighter_veteran_initiative = 1

naval_strike_torpedo_tactics_oi = 1

cas_veteran_initiative = 1

carousel_bombing = 1

infiltration_bombing = 1

air_skirmish = 1

high_level_bombing = 1

#air_techs

early_fighter = 1

cv_early_fighter = 1

fighter1 = 1

cv_fighter1 = 1

fighter2 = 1

cv_fighter2 = 1

fighter3 = 1

cv_fighter3 = 1

jet_fighter1 = 1

jet_fighter2 = 1

CAS1 = 1

cv_CAS1 = 1

CAS2 = 1

cv_CAS2 = 1

CAS3 = 1

cv_CAS3 = 1

naval_bomber1 = 1

cv_naval_bomber1 = 1

naval_bomber2 = 1

cv_naval_bomber2 = 1

naval_bomber3 =

cv_naval_bomber3 = 1

early_bomber = 1

heavy_fighter1 = 1

heavy_fighter2 = 1

heavy_fighter3 = 1

tactical_bomber1 = 1

tactical_bomber2 = 1

tactical_bomber3 = 1

jet_tactical_bomber1 = 1

jet_tactical_bomber2 = 1

strategic_bomber1 = 1

strategic_bomber2 = 1

strategic_bomber3 = 1

jet_strategic_bomber1 = 1

suicide_craft = 1

#armor

gwtank = 1

basic_light_tank = 1

basic_light_td = 1

basic_light_art = 1

basic_light_spaa = 1

improved_light_tank = 1

improved_light_td = 1

improved_light_art = 1

improved_light_spaa = 1

advanced_light_tank = 1

advanced_light_td = 1

advanced_light_art = 1

advanced_light_spaa = 1

basic_medium_tank = 1

basic_medium_td = 1

basic_medium_art = 1

basic_medium_spaa = 1

improved_medium_tank = 1

improved_medium_td = 1

improved_medium_art = 1

improved_medium_spaa = 1

advanced_medium_tank = 1

advanced_medium_td = 1

advanced_medium_art = 1

advanced_medium_spaa = 1

main_battle_tank = 1

modern_td = 1

modern_art = 1

modern_spaa = 1

basic_heavy_tank = 1

basic_heavy_td = 1

basic_heavy_art = 1

basic_heavy_spaa = 1

improved_heavy_tank = 1

improved_heavy_td = 1

improved_heavy_art = 1

improved_heavy_spaa = 1

advanced_heavy_tank = 1

advanced_heavy_td = 1

advanced_heavy_art = 1

advanced_heavy_spaa = 1

super_heavy_tank = 1

super_heavy_td = 1

super_heavy_art = 1

super_heavy_spaa = 1

#artillery

gw_artillery = 1

interwar_artillery = 1

artillery1 = 1

artillery2 = 1

artillery3 = 1

artillery4 = 1

artillery5 = 1

rocket_artillery = 1

rocket_artillery2 = 1

rocket_artillery3 = 1

rocket_artillery4 = 1

interwar_antiair = 1

antiair1 = 1

antiair2 = 1

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