Hearts of Iron 3 game cheats

Hearts of Iron 3 game cheats

Hearts of Iron 3 game cheats:
Open the static_modifiers file in the common directory. This is the bonus of the player and the computer in each difficulty. You can see the following text on line N:
Very_easy_player = {
Global_manpower_modifier = 0.5
Global_revolt_risk = -3
Global_ic = 0.50
Global_resources = 0.5
Supply_throughput = 1.0
Naval_base_efficiency = 1.0
The first is manpower, the second is rebellion, the third is industrial output, and the fourth is mineral resources. 0.5 is a 50% bonus, and you can change it yourself. Modifying these lines will only affect players on very_easy difficulty, and will not affect players on computers or other difficulties. Of course, you can also modify other difficulties.
You can also add the following lines:
Unit_recruitment_time = -0.5 (decrease the training time by 50%)
Research_efficiency = 0.5 (50% increase in research speed)
Global_leadership_modifier = 0.5 (50% increase in leadership)
above, it is recommended not to change more than 10
Beside this there is
GLOBAL_RESOURCES <resource bonus>
NEUTRALITYOFFICER_RECRUITMENT <Recruitment of officers>
SUPPLY_THROUGHPUT <Supply output>
NAVAL_BASE_EFFICIENCY <Naval base production speed>
PARTISAN_EFFICENCY <Party effect bonus>
NEUTRALITY_CHANGE <neutrality probability>
RESERVES_PENALTY_SIZE <reserve bonus>
LOCAL_PARTISAN_SUPPORT <Party Support>
LOCAL_AA
INDUSTRIAL_EFFICIENCY <building speed>
RESEARCH_EFFICIENCY <speed of research>
PARTISAN_EFFICIENCY <Guerilla efficiency>
NAVAL_ORGANISATION <Navy Organization Degree Bonus>
AIR_ORGANISATION <air force organization bonus>
LAND_ORGANISATION <Army Organization Degree Bonus>
RULING_PARTY_SUPPORT <Party support bonus>
NATIONAL_UNITY_EFFECT <Unity efficiency bonus>
ORG_REGAIN <organization improvement speed>
COMBAT_WIDTH <battlefield width>
DEFEND_REINFORCE_CHANCE <defensive enhancement probability>
ATTACK_REINFORCE_CHANCE <attack enhancement probability>
COMBAT_EFFICIENCY <Combat efficiency bonus>
COMBAT_MOVEMENT_SPEED <combat movement speed>
OFFMAP_POLITICAL_INTEL
OFFMAP_INDUSTRY_INTEL
OFFMAP_NAVAL_INTEL
OFFMAP_LAND_INTEL
PEACE_OFFMAP_INTEL
THREAT_IMPACT <International Threat Impact>
COUNTER_ESPIONAGE <spying effect bonus>
COUNTER_INTELLIGENCE <Plan action bonus>
UNIT_REPAIR <Recovery of troops>
UNIT_START_EXPERIENCE <initial experience of troops>
UNIT_RECRUITMENT_TIME <production force time>
PEACETIME_MANPOWER_ROTATION
SUPPLY_CONSUMPTION <Supply consumption>
SUPPLY_TRANSFER_COST <supply loss>
RADAR_LEVEL <Radar level bonus>
ALIGN_TOWARDS
AIR_CAPACITY <air capacity>
NAVAL_CAPACITY <shipping capacity>
NATIONAL_UNITY <National Harmony>
DISSENT <Dissent>
ESPIONAGE_BONUS <spy effect>
PEACE_CONSUMER_GOODS_DEMAND <Peaceful consumer demand>
WAR_CONSUMER_GOODS_DEMAND <Wartime consumer demand>
TERRITORIAL_PRIDE
INCORPORATE_COST
SUSEPTIBILITY
DRIFT_SPEED <drifting speed>
GLOBAL_REVOLT_FISK <Probability of Rebel Appearance>
GLOBAL_MANPOWER_MODIFIER <manpower bonus>
GLOBAL_LEADERSHIP_MODIFIER <Leadership bonus>
LOCAL_LEADERSHIP_MODIFIER
GLOBAL_LEADERSHIP
LOCAL_LEADERSHIP
GLOBAL_MONEY <money bonus>
LOCAL_MONEY <Supply money>
GLOBAL_FUEL <fuel bonus>
LOCAL_FUEL <supply fuel>
GLOBAL_SUPPLIES <Supply bonus>
LOCAL_SUPPLIES <Supply Supply>
GLOBAL_RARE_MATERIALS <rare metal bonus>
LOCAL_RARE_MATERIALS <Supply output>
GLOBAL_METAL <Gold Mine Bonus>
LOCAL_METAL <Supply gold mine>
GLOBAL_ENERGY <Energy bonus>
LOCAL_ENERGY <Supply energy>
GLOBAL_CRUDE_OIL <crude oil bonus>
LOCAL_CRUDE_OIL <supply crude oil>
GLOBAL_IC <Industrial Addition>
LOCAL_IC <Supply Industry>
IC <Industrial value>
GLOBAL_INFRASTRUCTURE <facilities bonus>
LOCAL_INFRASTRUCTURE
INFRASTRUCTURE
COASTAL_FORT_LEVEL <coastal level???>
ENERGY_TO_OIL_CONVERSION <Energy to oil conversion rate>
The above will affect AI

This way will not affect AI
Open the game directory/history/provinces folder, then find the region you want to modify, if you have a good geographic level, directly CTRL+F the province you want to change, if it is not good, open the game directory localisation/proveinces_names.csv to check the ID ( But this ID shows a lot of garbled characters)
After finding it, open the TXT file of the corresponding province
Points = victory points
Metal = metal
Energy = energy
Rare_materials=rare metals
Crude_oil = reason
Fuel = fuel
Inderstry =IC
Coastal_fort=Haiphong
Land_fort = land defense
Anti_air = air defense
Infra = infrastructure
Air_base=Air Force Base
Naval_base = naval base
Manpower = manpower
Leadership= leadership

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