Detroit Become Human tips (PS4)

Detroit Become Human tips PS4

Detroit Become Human tips

All Jericho Graffiti locations
Search the indicated locations in Jericho to find all seven Graffiti locations:

1. After you get out of the train, look on the wall to the left.

2. Go down the escalator to see it right in front of you.

3. Go across the street to see it on a colorful building.

4. Go down the road, and look through a fence on the left. You can scan two icons when standing at the fence. For the third, crawl under the fence and remove the wooden planks leaning against the wall, blocking the view to the icon.

5. Stay behind the fence, and go to the junkyard. You can scan one icon from the ground. For the next two, you must pull the container to the wall to climb up.

6. Wall-jump to the other side and drop down to scan a large graffiti on the tall building.

7. Go inside the tall building, after simulating the best path to climb up. You must line up a part of the wall and part of a pillar to get the “X” icon.

Markus and North full romance
To get the most peaceful ending in the game, Markus must romance North. Always be nice to her, ask about her, kiss her whenever possible. Then at the end of the game when you choose to do a peaceful protest and the soldiers come to kill you, kiss her and they will let you live. This is required to get the “Survivors” (everyone survives) and “Moral Victory” (Markus makes the soldiers step back) trophies.

Good ending
To get the best ending and “Survivors” trophy, none of the character listed below are allowed to die over the course of the game. If any of them die, quit out to the main menu and replay the chapter from the last checkpoint. Never leave anyone behind — always help your friends, even if it puts you at risk, but never sacrifice yourself either. Deviants and police do not impact this. It is fine to kill Deviants yourself, have them commit suicide, or have them massacre humans. It is also fine to kill police (and you will have to in order to save North and infiltrate CyberLife with Deviant Connor). Only the characters listed below must stay alive — nobody else matters to get the good ending and “Survivors” trophy.

Connor: Do not sacrifice him, and do not let him get shot.

Hank: Connor and Hank must remain friends.

Kara: When Kara and Alice run from the police in the “Crossroads” chapter, select the “PLAY DEAD, DON’T MOVE” option so they will not be brought to the recycling facility. If the police catches them, it becomes impossible to complete the game without sacrificing anyone.

Alice: In the “On The Run” chapter, make sure Kara and Alice make it across the highway alive.

Luther: Kara meets Luther in the “Zlotko” chapter. When the police shows up in the “Midnight Train” chapter, talk to Luther and tell him to go “UPSTAIRS”. You will get the “NOTHING TO SEE HERE” trophy. When Luther gets shot in the foot during the escape from Jericho in the “Crossroads” (Kara) chapter, choose “HELP LUTHER”. Get him safely to the next room and he will tell you to leave and he will catch up with you later.

Jerry: At the start of the “Battle For Detroit” (Kara Leaving Detroit) chapter, you must sneak behind some cars. After the first line of cars, you can see Jerry and Luther held at gunpoint by the police. Sneak up to the police and knock them out to free Jerry.

Markus: Do not lose any battles, and do not sacrifice yourself at the end of the Freedom March. Always choose the peaceful protest options, and do not attack/kill any humans or police. The only exception is when you have to save North at the end of the “Crossroads” chapter. Markus and Connor will kill some police to save her. To clarify, killing police does not actually impact the ending, but if you choose the violent Revolution option, some of your friends may very likely get shot. Make sure to keep it peaceful.

Simon (from Jericho): At the security checkpoint on the top in “The Stratford Tower” chapter, select the “RUSE” option. As you walk towards the guards, “DRAW GUN” at them. Select “ORDER” them, and then “KNOCK OUT”. If you choose the “ASSAULT” option, Simon will get shot and have to stay behind on the rooftop. It is important he escapes with you by skydiving down the roof.

North (from Jericho): If Markus went to place the detonation timer in the “Crossroads” (optional) chapter, North will get trapped in a corridor afterwards. You must choose to help her.

Josh (from Jericho): When Markus runs through the Jericho container ship in the “Crossroads” chapter, there is a part where a soldier attacks Josh in a corridor. Select the “INTERVENE” option.

Chloe (female robot in Kamski’s villa — the one seen at the main menu): In the “Meet Kamski” chapter, do not allow Connor to shoot her.

Bad ending
To get the worst ending (everyone dies), you have to lose all characters as early as possible. The following is the order in which they can die:

1. Kara and Alice – Chapter: On The Run
2. Markus – Chapter: Freedom March
3. Hank – Chapter: Night Of The Soul (him and Connor must be hostile)
4. Connor – Chapter: Battle For Detroit
This is also the shortest playthrough possible, as it skips chapters when someone is removed from the game. A normal playthrough is ten hours, but if you lose everyone at the earliest opportunity, it only takes approximately six hours.

Canadian Border ending
To get the “Canadian Border” ending and “Happy Family & Safe Harbor” trophy, you must keep Kara, Alice, and Luther alive throughout the entire game. Luther is an especially easy character to lose. If he dies, you can always quit out to the main menu and replay the last section through chapter select with the “Save Feature” enabled. The following are defining moments for Luther’s survival:

Chapter: Zlatko – Escape the manor with Alice and have Luther join you at the end (you get the “Escape The Manor” trophy).

Chapter: Midnight Train – When the cop shows up, talk to Luther and tell him to go “UPSTAIRS” (you get the “Nothing To See Here” trophy).

Chapter: Crossroads (Kara) – When Luther gets shot in the foot during the escape from Jericho, choose “HELP LUTHER” (Circle). Get him safely to the next room and he will tell you to go and that he will catch up with you later.

Chapter Crossroads (Kara): When Kara and Alice run away from the soldiers (after escaping through the tunnels in Jericho), choose “PLAY DEAD” (Triangle) and “DON’T MOVE” (X) to not get captured.

The actual trophy then takes place in Chapter: Battle Of Detroit – Kara Leaving Detroit. Complete the following steps to have Kara and Alice pass the border.

1. Early in the chapter you must sneak past some soldiers. After sneaking behind the first line of cars, you can see Luther and Jerry held at gunpoint by the police, waiting to be executed.

2. Sneak around them, grab a brick, and knock out the police to free Jerry (and Luther).

3. Choose to go through the security checkpoint (fast but risky route), and make the following dialogue choices: “ALICE EXCUSE” (Triangle), “STAY CALM” (Circle), “COLD” (Circle), “DO NOTHING” (X), “DO NOTHING” (X). The will guard give you an item Alice dropped and let you pass safely.

4. At the bus station, speak to the mother and her baby. When they drop their tickets, select “PICK UP”. When they come back, select “KEEP TICKET” (X), and “KEEP TICKET” (X).

5. Get in the bus.

6. At the border control, press L1 to see Jerry in the right lane (he is the guy you saved from the police execution in the first step). When you reach the end of the border control, choose “SACRIFICE JERRY”. Jerry will run through the patrol and get shot, but the border control officer is so distracted that he lets you pass without checking if you are android or human.

Dirty Bomb ending
To get the “Dirty Bomb/Nuclear” ending, Markus has to take the nuclear detonator from North. Do a peaceful demonstration at the end of the game, and when the police come to take him out, hit the detonator. Detroit will fall and the androids will win.

Kara and Alice Escape Recycling Center ending
To get the “Kara and Alice Escape Recycling Center” ending and “Escape Death” trophy, make the following choices in the indicated chapters:

Chapter: Crossroads – When Kara and Alice run away from the soldiers (after escaping through the tunnels in Jericho), choose “SURRENDER” (X) and “OBEY” (X) to result in your capture.

Chapter: Battle For Detroit – While waiting in the final line before destruction, talk to Jerry and ask him to create a diversion so you can switch lines to Alice.

Chapter: Battle For Detroit – While approaching the end of the line, check the fence on the right side with L1 to find an escape path. You must then create a diversion, depending on who you previously saved:

Sacrifice Ralph – Only if you squatted at his abandoned house in the “Fugitives” chapter.
Sacrifice Scarred Android – Only if you let the androids free in the basement of Zlatko’s villa in the “Zlatko” chapter.
Sacrifice Luther – Only if he survived up until this point (however, it voids the “Happy Family” trophy)
Then, sprint over to the barbed wire fence. Alice (and Luther if he is with you) will climb through. When a soldier comes, choose “PROTECT ALICE” (X) to win the fight against the soldier. This will result in your escape. Complete the whole chapter to get the “Escape Death” trophy.

Note: You can also get this trophy by choosing the “Violent Revolution” option with Markus in the “Night Of The Soul” chapter. When he reaches the recycling center, Kara and Alice will be freed.

Easy “Confession” trophy
To have Connor make the android confess in “The Interrogation” chapter, you first must unlock this chapter by finding the deviant in the “Partners” chapter. Then, make the following dialogue choices during the interrogation to get the “Confession” trophy:

1. Sit down on the chair to start the interrogation.
2. Triangle – To analyze all five hints on the deviant’s body (marked by yellow lines)
3. Square – Interrogate
4. Circle – Wounds
5. Circle – Fear
6. X – Blame
7. Circle – Probe Memory
8. X – Truth
9. X – Truth
10. [Choose Approach] – Convince It
11. X – Order
12. Triangle – Sympathize
13. X – Warn
The deviant will now confess. Exhaust the remaining dialogue choices as desired, as they do not impact this trophy.

Easy “Defend Yourself” and “Self-Control” trophies
To have Markus push Leo in the “Broken” chapter, when you encounter Leo in the painting room, there will be a choice to “PUSH LEO” or “ENDURE”. Choose “PUSH LEO” to get the “Defend Yourself” trophy. After completing the chapter and getting the trophy, quit out to the main menu and replay the chapter (turn on “Save Feature” in chapter select). This time select to “ENDURE” Markus’ attacks to get the “Self-Control” trophy. You can then continue the story on that new save.

Easy “Deviant Located” trophy
To have Connor find the deviant in the attic in the “Partners” chapter, first find all ten clues at the crime scene. Then, report to Lt. Anderson and reconstruct the crime. Choose the following dialogue options: “…In the kitchen”, “…with the bat”, “The android stabbed the victim”, “…The Living Room”, and “…With the knife”. Go to the hallway in the middle of the house. On the left side, you can check the wall to see a ladder used to be there. In the same hallway, check the ceiling for the attic entrance, where a handprint will now be highlighted. Grab the chair from the kitchen and place it under the attic. Finally, climb up to find the deviant at the end of the attic and get the “Deviant Located” trophy.

Easy “I’ll Be Back” trophy
To get the “I’ll Be Back” trophy, Connor must die ten times in one playthrough. You have to start a new story for this. You cannot simply play one chapter to let him die and move on to the next, as this does not update your progress between chapters and does not unlock the trophy. All chapters must be replayed one after the other. Some chapters have more than one way for Connor to die. In those, you just need one death. You can just always choose the first possibility to die in each chapter. You must also be hostile with Hank so that he shoots Connor in the “Bridge” chapter. Always be disobedient to him, talk bad about androids, be cold, spill his drink, and kill the two Tracis in the Eden Club to get him really upset. When you visit Amanda, you can check the graveyard in the back of her garden to view your deaths. You can cut this playthrough short by letting Kara die in the “On The Run” chapter, when she crosses the highway with Alice. Just do not press any buttons and a car will kill Kara and Alice, removing all their future chapters. You can also let Markus die during the “Freedom March” chapter. When the police stops the March, select the “STAND GROUND, STAND GROUND, SACRIFICE” option. The police will then shoot Markus. This removes all of his upcoming chapters and you can save a lot of time. Note: The death in the “Interrogation” optional chapter is also mandatory for this trophy. Do not miss any of these or you will not get the trophy. Each of these deaths is mandatory.


1. Chapter: The Hostage – 0:05
2. Chapter: The Interrogation – 1:33
3. Chapter: On The Run – 3:58
4. Chapter: The Nest – 6:19
5. Chapter: The Bridge – 7:02
6. Chapter: Public Enemy – 9:29
7. Chapter: Freedom March – 11:09 (let Markus sacrifice himself to shorten the playthrough)
8. Chapter: Last Chance, Connor – 12:13
9. Chapter: Crossroads – 13:23
10. Chapter: Battle For Detroit – 15:01
11. Chapter: Battle For Detroit – 17:27

Easy “Mission Accomplished” trophy
To have Connor save Emma in “The Hostage” chapter, examine the dead body of the police officer by the kitchen, before going out on the balcony — this reveals the location of a pistol. Grab the now marked pistol from under the kitchen table. Go outside on the balcony, approach the deviant, and shoot him in the head with the pistol to get the “Mission Accomplished” trophy.

Easy “Mission Complete” trophy
This can be done during the game ending. To have Connor kill the leader of the deviants, Connor must have become a deviant (see “One Of Us” trophy) and be working together with Markus. Both Markus and Connor must survive until the end of the story. In the “Crossroads” chapter, when Connor confronts Markus in the Captain’s Cabin, have Connor choose “BECOME A DEVIANT” (Circle). In the “Battle For Detroit” chapter, Markus must reach the end of his Revolution (“Liberation” trophy), and Connor must have converted the androids in CyberLife storage (“An Army Of Me” trophy). When Markus and Connor stand together during the game ending, Cyberlife (Amanda) will try to hack Connor to make him pull out his pistol and kill Markus. Connor will briefly close his eyes and see Amanda. She will try to take control of him. Do not do anything — just let yourself get hacked (do not interact with the blue hand-icon touchpad in Amanda’s place). When Connor has been hacked, he will shoot Markus (leader of the deviants). Note: Connor killing Markus in the “Crossroads” chapter does not unlock this trophy. It has to happen in the “Battle For Detroit” chapter.

Easy “One Of Us” trophy
To have Connor become a deviant, the following prerequisites are required:

1. Connor and Markus must stay alive until the “Crossroads” chapter.

2. Connor must not shoot the Chloe in the “Meet Kamski” chapter (may not be necessary, but it helps to increase software instability).

3. Connor must have figured out the location of Jericho in the “Last Chance Connor” chapter (“Bloodhound” trophy).

4. Connor must have built up enough software instability throughout the game (blue arrow up). To do this, place the safety and well-being of others above your objective to find the deviant leader. Do what a human would do, not what a machine would do. Do not kill other deviants (for example, the two Tracis in “The Eden Club”). Show emotions, empathy, and become friends with Hank and always save him. All of these things help with building up your software instability and will display a blue arrow up.

When Markus talks to Connor in the “Crossroads” chapter, make the following dialogue choices (these increase Connor’s software instability):

I KNOW YOU (Markus)
Easy “Secrets” trophy
To have Kara discover the content of Alice’s box in the “A New Home” chapter, clean up all the rooms upstairs (master bedroom, toilet, bathroom). Then, go inside Alice’s room, and make her bed and open her window. You can now talk to her (must have cleaned all other rooms first). Make the following dialogues choices: “NAME KARA”, “INTERESTS?”, and “SEEM QUIET”. All of these make her like you, and she will then give you a key. Use the key to open the box in Alice’s room, on the cupboard by the door (across from her tent). Look at all pictures in this little wooden box, then put them back. Go downstairs to complete the level and get the “Secrets” trophy.

Easy “Shelter” trophy
To get Kara and Alice to sleep in the motel or squat in the “Fugitives” chapter, you have two options — either steal $40 from the grocery store and clothes from the laundromat, or cut open the fence to the abandoned house and sleep there. The abandoned house (squat) is the easier and recommended option. After leaving the bus, walk to the next bus stop where the green garbage truck is parked across the street. Press X to talk to Alice at this bus stop. The garbage android will show up and talk to Kara. After this the garbage truck drives away. Interact with the fence where the garbage truck was parked just moments ago. You can push open the fence to get to an area with an abandoned car. Interact with the fence by the broken abandoned car. Then, grab the wire cutter from the yellow power generator in front of the car. Use wire cutter to cut through the fence and go to the abandoned house. Try to open the door. As you do this Alice will disappear. Backtrack around the corner of the house. An android with a knife will threaten Alice. Choose dialogues: ANDROID (Triangle), HOSPITALITY (Circle), STAY (Circle). Follow the Android into his house, make a bed and fire for Alice, and go to sleep to get the “Shelter” trophy.

Easy “We Are Free” trophy
To have Kara and Alice escape Todd’s house in the “Stormy Night” chapter, serve dinner for Todd and Alice. When Todd tells you to stand still, move and run upstairs to Alice’s room (last room on the right). Select the “Run with Alice” option. Hide in the room on the right side of the corridor by the stairs (keep holding Circle). After a while, Kara will automatically leave the room and run downstairs with Alice. Press Circle to open the door. Complete the button sequence to open the door. Once outside, get in the bus in front of you to complete the chapter and get the “We Are Free” trophy.

Successfully complete one of the following tasks to get a trophy:

DETROIT MASTER (Platinum): Collected all trophies!
THANK YOU (Bronze): Play the first chapter.
Additionally, there are 47 secret trophies:

MISSION ACCOMPLISHED (Bronze): Connor saved Emma.
SECRETS (Bronze): Kara discovered the content of Alice’s box.
DEVIANT LOCATED (Bronze): Connor found the deviant in the attic.
WE ARE FREE (Bronze): Kara and Alice escaped Todd’s House.
DEFEND YOURSELF (Bronze): Markus pushed Leo.
SELF-CONTROL (Bronze): Markus let Leo win.
CONFESSION (Bronze): Connor made the android confess.
SHELTER (Bronze): Kara and Alice slept in the motel or the squat.
KNOW YOUR PARTNER (Bronze): Connor found all the clues about Hank.
RUN KARA RUN (Bronze): Kara and Alice escaped the police.
CATCH IT (Bronze): Connor caught up with Rupert.
SAVE HANK (Bronze): Connor saved Hank.
ESCAPE THE MANOR (Bronze): Kara and Alice escaped Zlatko’s house.
RUTHLESS (Bronze): The Tracis were killed.
DOUBTS (Bronze): The Tracis escaped.
JERICHO’S HERO (Bronze): Markus got enough parts.
JUST A MACHINE (Bronze): Hank killed Connor.
A SMILE ON HER FACE (Bronze): Alice enjoyed a ride on the merry-go-round.
WHEN A PLAN COMES TOGETHER (Bronze): Markus broadcasted his message without raising an alarm or having a team casualty.
A GLIMPSE OF JERICHO (Bronze): Connor connected to Simon.
SEND A MESSAGE (Bronze): Markus conducted a pacifist riot.
BURN THE PLACE (Bronze): Markus conducted a violent riot.
NOTHING TO SEE HERE (Bronze): Kara succeeded to make the cop go away.
CONFRONTATION (Bronze): Markus attacked the police.
STAND YOUR GROUND (Bronze): Markus stood his ground against the police.
PRIORITIES (Bronze): Connor killed the Chloe.
KINSHIP (Bronze): Connor refused to kill the Chloe.
BLOODHOUND (Bronze): Connor got the location of Jericho by himself.
THREE AT JERICHO (Bronze): Bring the three characters to Crossroads.
SCORCHED EARTH (Bronze): Markus or Connor detonated the freighter.
LIBERATION (Bronze): Markus reached the camp and liberated the androids.
MORAL VICTORY (Bronze): Markus succeeded in making the soldiers stand back.
ESCAPE DEATH (Bronze): Kara and Alice escaped the recycling center.
SAFE HARBOR (Bronze): Kara and Alice passed the border.
AN ARMY OF ME (Bronze): Connor converted the androids.
MISSION COMPLETE (Bronze): Connor killed the leader of the deviants.
MY TURN TO DECIDE (Bronze): Connor resisted hacking attempt from CyberLife.
COMPLIANT (Bronze): Connor stayed a machine.
ONE OF US (Bronze): Connor became deviant.
UNDEFEATED (Silver): Don’t lose any fight before reaching the end.
BOOKWORM (Silver): Find every single magazine in the game.
PARTNERS (Silver): Hank and Connor were friends until the end.
HAPPY FAMILY (Silver): Kara, Alice, Luther are together at the end.
I’LL BE BACK (Silver): Connor died and returned at every opportunity before reaching the end.
THIS IS MY STORY (Gold): Finish the game once.
THESE ARE OUR STORIES (Gold): Spend 20,000 bonus points.
SURVIVORS (Gold): Everyone is alive at the end.



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