Crusader Kings III modify the game special building attribute method

Crusader Kings III modify the game special building attribute method

If you want to add or modify the special building files in the 00_special_buildings file under the Crusader Kings III\game\common\buildings path, directly search for the English name of the building such as Diodosian wall theodosian_walls, etc., and then you can directly modify the building attributes. Just change the earl collar to the earl collar you want after barony =.

For example, barony = title:b_praha becomes the Diodosian Wall in Prague. Note that if you change the file after the city wall is built, it will not be demolished in the original Earl’s Land. That is to say, if there is Diodosian Wall in Constantinople at the beginning, you change the land and enter Prague and Constantinople. Up.

code show as below:

##########
# Aurelian Walls
##########

aurelian_walls_01 = {
construction_time = very_slow_construction_time

type_icon = “icon_structure_aurelian_walls.dds”

can_construct_potential = {
barony = title:b_praha building_requirement_tribal = no
}

cost_gold = 3000

garrison = 500

duchy_capital_county_modifier = {
levy_size = 0.2 tax_mult = 0.2
}
character_modifier = {
knight_limit = 10 knight_effectiveness_mult = 0.2

} county_modifier = {
development_growth = 0.5
development_growth_factor = 0.5 hostile_raid_time = 0.5
levy_size = 0.5
tax_mult = 3
}
province_modifier = {
fort_level = 3
garrison_size = 0.5
}

ai_value = {
base = 100
}

type = duchy_capital
}

 

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