Command & Conquer Generals – Zero Hour game cheats

Command Conquer Generals – Zero Hour game cheats

Command & Conquer Generals – Zero Hour game cheats

Use Notepad to modify the SkirmishStats.ini file under “My Documents Command and Conquer Generals Zero Hour Data”.

BestWinStreak = 10002

CHINACampaign_2 = 3

Challenge = 1

ChallengeCampaign8_2 = 3

GLACampaign_2 = 3

Honors = 1243522

LastHouse = ChinaTankGeneral

LoyalGames = 1

Nuke = 1

SCUD = 1

PPC = 1

USACampaign_2 = 3

WinStreak = 10002

Wins = 10002

[The rest is the usage of the map, just give one example] maps tarrenbadlands tarrenbadlands.map_2 = 8

The only thing that is puzzled is that the “8” in “.map_2 = 8” means that the map has been played 8 times, or it has fought against 8 enemies.

After opening the game in the above text format, you will get almost all gold medals:

All three battles are gold medals (completed on the highest difficulty)

Challenge the general mode as a gold medal (completed on the highest difficulty)

More than 20 aircraft were built in the encounter

Made more than 50 tanks in the encounter

Quick attack completed in 5 minutes (silver medal, there should be 3 minutes of quick attack, my ability is limited, I need to slowly develop -_-)

Players won 1,000 consecutive battles

Players have had 10,000 encounters

First find SkirmishStats.ini under My DocumentsCommand and Conquer Generals Zero Hour Data

Please backup before you modify it in case of accidents

Open SkirmishStats.ini after backup

BestWinStreak = 10002

This is the best winning streak

CHINACampaign_2 = 1

This is the completion of the Chinese campaign, format: CHINACampaign_Difficulty (0=Easy, 1=Normal, 2=Hard)=Completion (1=Complete)

The same GLACampaign_2 = 1, USACampaign_2 = 1

General challenge mode correspondence

Challenge = 1

ChallengeCampaign2_0 = 1

ChallengeCampaign3_2 = 1

ChallengeCampaign8_0 = 1

_2 = 1 The number format is the same, the number after ChallengeCampaign may be the selected general number

Honors = 1243522 Unknown use

LastHouse = AmericaAirForceGeneral last used faction

Losses = 0 The number of failures, it is best to leave 0, look at the “glorious”

LoyalGames = 0 Unknown use

Nuke = 1

PPC = 1

SCUD = 1

Whether the three kinds of Chaowu have been manufactured (1=manufactured)

WinStreak = 10002 current winning streak

Wins = 10002 total wins

Maps (the following maps are all maps of 1.0, 1.02 and so on)

mapsalpine assaultalpine assault.map_2 = 1

Format: maps map name map name.map_difficulty (0=Easy, 1=Normal, 2=Hard) = number of enemies defeated (what do you need to get the star that defeats the most enemies? Are you still annoyed? =004= One first.

This is my own, just save it as SkirmishStats.ini (Don’t tell me you don’t even want to do this=004=)

This number must be changed to the maximum number of people on this map -1. If it is less or more than that, it will become a star of this level of difficulty)

If you change all of them, you will get the last medal. There will be three levels of difficulty in this file. If you change it, if you don’t have it, change _0 or _1 to _2. It does not mean that you have not beaten this map, only the beginning of maps. The certificate is regarded as a medal, otherwise, such as c:my documentscommand and conquer generals zero hour datamapsforgottenforestzhforgottenforestzh.map_2 = 1 is your map, the number format is the same.

mapsalpine assaultalpine assault.map_2 = 1

mapsalpine assaultalpine assault.map_3 = 1

mapsalpine assaultalpine assault.map_4 = 1

maps arrenbadlands arrenbadlands.map_2 = 1

maps arrenbadlands arrenbadlands.map_3 = 1

maps arrenbadlands arrenbadlands.map_4 = 1

maps ear town beatdown ear town beatdown.map_2 = 3

maps ear town beatdown ear town beatdown.map_3 = 1

maps ear town beatdown ear town beatdown.map_4 = 3

maps itter winter itter winter.map_4 = 1

maps ombardment beach ombardment beach.map_4 = 1

mapscairo commandoscairo commandos.map_4 = 2

mapsdark mountaindark mountain.map_4 = 3

mapsdark nightdark night.map_2 = 3

mapsdark nightdark night.map_4 = 3

mapsdesert furydesert fury.map_4 = 1

mapsdestruction stationdestruction station.map_3 = 6

mapsdestruction stationdestruction station.map_4 = 7

mapsdust devildust devil.map_4 = 1

mapseastern evergladeseastern everglades.map_4 = 3

mapsel scorchoel scorcho.map_4 = 3

mapsfallen empirefallen empire.map_4 = 3

mapsfinal crusadefinal crusade.map_4 = 1

mapsflash effectflash effect.map_4 = 2

mapsflash fireflash fire.map_4 = 1

mapsfortress avalanchefortress avalanche.map_3 = 6

mapsfortress avalanchefortress avalanche.map_4 = 7

mapsfree fire zonefree fire zone.map_3 = 4

mapsfree fire zonefree fire zone.map_4 = 5

mapsgolden oasisgolden oasis.map_4 = 3

mapsgreen pasturesgreen pastures.map_3 = 4

mapsgreen pasturesgreen pastures.map_4 = 5

mapsheartland shieldheartland shield.map_4 = 1

mapshomeland alliancehomeland alliance.map_4 = 3

mapskilling fieldskilling fields.map_4 = 1

mapsleipzig lowlandsleipzig lowlands.map_4 = 1

mapslights outlights out.map_4 = 3

mapslone eaglelone eagle.map_2 = 3

mapslone eaglelone eagle.map_4 = 3

mapsmountain gunsmountain guns.map_3 = 3

mapsmountain gunsmountain guns.map_4 = 4

mapsoverlandoverland.map_4 = 3

maps ocky rampage ocky rampage.map_4 = 3

maps ogue agent ogue agent.map_4 = 3

mapssand serpentsand serpent.map_4 = 1

mapssilent riversilent river.map_4 = 1

maps ournament city ournament city.map_3 = 4

maps ournament city ournament city.map_4 = 5

maps ournament continent ournament continent.map_4 = 3

maps ournament desert ournament desert.map_4 = 1

maps ournament island ournament island.map_3 = 2

maps ournament island ournament island.map_4 = 3

maps ournament lake ournament lake.map_4 = 3

maps ournament plains ournament plains.map_4 = 1

maps ournament tundra ournament tundra.map_4 = 3

maps ournament urban ournament urban.map_4 = 3

maps wilight flame wilight flame.map_3 = 6

maps wilight flame wilight flame.map_4 = 7

mapsvictory valleyvictory valley.map_4 = 3

mapswasteland warlordswasteland warlords.map_4 = 1

mapswhiteoutwhiteout.map_2 = 7

mapswhiteoutwhiteout.map_3 = 6

mapswhiteoutwhiteout.map_4 = 7

mapswinding riverwinding river.map_4 = 1

mapswinter wolfwinter wolf.map_4 = 1

 


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